Sökning: "non-diegetic"
Visar resultat 1 - 5 av 21 uppsatser innehållade ordet non-diegetic.
1. Musikimplementationens påverkan på spelupplevelse : En undersökning kring hur valbar icke-diegetisk musik i ett spel påverkar spelupplevelsen
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Syftet med denna undersökning var att observera hur spelupplevelsen påverkas av en musikimplementation med tre valbara kontrasterande kompositioner gentemot en förutbestämd komposition. Undersökningen baserades på tidigare forskning som undersökt musikens inverkan på upplevelse och prestation. LÄS MER
2. Diegetic Source Music & Non-diegetic Underscore: Dramatic Effects on a Romantic Scene
Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälleSammanfattning : The diegetic and non-diegetic functions that exist when dealing with music for film can affect the way that viewers perceive scenes and characters. It is therefore important to be well informed about what effect these two functions can have on the viewers as a sound designer. LÄS MER
3. Pre-Existing Film Music Re:sourced : Technical Aspects and Narratological Implications of Audible Diegetic Transitions in Joker and Other Films
Master-uppsats, Uppsala universitet/Institutionen för musikvetenskapSammanfattning : This thesis concerns itself with a phenomenon found in film music that can be described as audible diegetic transitions. In short, an audible diegetic transition occurs when film music shifts from one implied musical placement to another by changing its presented sound quality. LÄS MER
4. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game
Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskapSammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER
5. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games
Kandidat-uppsats, Södertörns högskola/MedieteknikSammanfattning : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. LÄS MER