Sökning: "non-diegetic"

Visar resultat 1 - 5 av 21 uppsatser innehållade ordet non-diegetic.

  1. 1. Musikimplementationens påverkan på spelupplevelse : En undersökning kring hur valbar icke-diegetisk musik i ett spel påverkar spelupplevelsen

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :David Siljeholm; [2023]
    Nyckelord :Musik; implementation; spelupplevelse; datorspel; immersion;

    Sammanfattning : Syftet med denna undersökning var att observera hur spelupplevelsen påverkas av en musikimplementation med tre valbara kontrasterande kompositioner gentemot en förutbestämd komposition. Undersökningen baserades på tidigare forskning som undersökt musikens inverkan på upplevelse och prestation. LÄS MER

  2. 2. Diegetic Source Music & Non-diegetic Underscore: Dramatic Effects on a Romantic Scene

    Kandidat-uppsats, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Jesper Johansson; [2023]
    Nyckelord :Diegetic; Non-diegetic; Audio; Sound design; Music;

    Sammanfattning : The diegetic and non-diegetic functions that exist when dealing with music for film can affect the way that viewers perceive scenes and characters. It is therefore important to be well informed about what effect these two functions can have on the viewers as a sound designer. LÄS MER

  3. 3. Pre-Existing Film Music Re:sourced : Technical Aspects and Narratological Implications of Audible Diegetic Transitions in Joker and Other Films

    Master-uppsats, Uppsala universitet/Institutionen för musikvetenskap

    Författare :Martin Danstål Skiöld; [2023]
    Nyckelord :film music; technical aspects; narratological implications; audible diegetic transitions; transaural displacements; diegetic; non-diegetic; intra-diegetic; meta-diegetic; supra-diegetic; trans-diegetic; sound advance; bridge; lag; story; discourse; instant; gradual; emotive; grounding; narrow; wide; Joker; Baby Driver; Coda; Guardians of the Galaxy; Star Wars;

    Sammanfattning : This thesis concerns itself with a phenomenon found in film music that can be described as audible diegetic transitions. In short, an audible diegetic transition occurs when film music shifts from one implied musical placement to another by changing its pre­sented sound quality. LÄS MER

  4. 4. Follow the Magic Flute - Introducing non-diegetic guidance music in a video game

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :August Lundquist; [2023]
    Nyckelord :Diegesis; Non-diegetic sound; Introduction Methods; Game design; Video game music; Affordance;

    Sammanfattning : The introduction of a game mechanic is an aspect of a game that - when done right - goes almost unnoticed by the player. When it is done incorrectly however, it can become a large point of frustration in the player. The goal of this study is to discover how to introduce a game mechanic that guides the player through the game's musical score. LÄS MER

  5. 5. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games

    Kandidat-uppsats, Södertörns högskola/Medieteknik

    Författare :Aryan Khazanehdarloo; Karim Mohamed; [2022]
    Nyckelord :Diegetic Interface; Non-diegetic interface; User Interface; Player Experience; Immersion; Game difficulty; First-person shooter; Diegetisk gränssnitt; Icke-diegetisk gränssnitt; Användargränssnitt; Spelupplevelse; Immersion; Spelsvårighetsgrad; Förstapersonsskjutare;

    Sammanfattning : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. LÄS MER