Sökning: "rasterization"
Visar resultat 16 - 20 av 21 uppsatser innehållade ordet rasterization.
16. A Data-Parallel Graphics Pipeline Implemented in OpenCL
Master-uppsats, Institutionen för systemteknik; Tekniska högskolanSammanfattning : This report documents implementation details, results, benchmarks and technical discussions for the work carried out within a master’s thesis at Linköping University. Within the master’s thesis, the field of software rendering is explored in the age of parallel computing. LÄS MER
17. Parallel gaming related algorithms for an embedded media processor
Master-uppsats, Informationskodning; Tekniska högskolanSammanfattning : A new type of computing architecture called ePUMA is under development by the ePUMA Research Team at the Department of Electrical Engineering at Linköping University in Linköping. This contains several single instruction multiple data (SIMD) cores, which are called SIMD Units, where up to 64 computations can be done in parallel. LÄS MER
18. A Modular 3D Graphics Accelerator for FPGA
Master-uppsats, DatorteknikSammanfattning : A modular and area-efficient 3D graphics accelerator for tile based rendering in FPGA systems has been designed and implemented. The accelerator supports a subset of OpenGL, with features such as mipmapping, multitexturing and blending. LÄS MER
19. Analytical motion blurred shadows
Magister-uppsats, Lunds universitet/DatavetenskapSammanfattning : A rendering framework supporting analytical visibility is extended with shadow mapping. Shadow maps containing analytical visibility data are used, leading to cases where both the projections to the shadow map and the depth tests can be time-dependent. LÄS MER
20. Evaluation and Hardware Implementation of Real-Time Color Compression Algorithms
Master-uppsats, Linköpings universitet/Elektroniksystem; Linköpings universitet/Tekniska högskolanSammanfattning : A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile devices is the amount of data that needs to be transferred to and from memory. In, for example, hardware accelerated 3D graphics, a large part of the memory accesses are due to large and frequent color buffer data transfers. LÄS MER