Sökning: "rasterization"

Visar resultat 16 - 20 av 21 uppsatser innehållade ordet rasterization.

  1. 16. A Data-Parallel Graphics Pipeline Implemented in OpenCL

    Master-uppsats, Institutionen för systemteknik; Tekniska högskolan

    Författare :Joel Ek; [2012]
    Nyckelord :Computer graphics; GPGPU; OpenCL; graphics pipeline; rasterization; texture filtering; parallelization;

    Sammanfattning : This report documents implementation details, results, benchmarks and technical discussions for the work carried out within a master’s thesis at Linköping University. Within the master’s thesis, the field of software rendering is explored in the age of parallel computing. LÄS MER

  2. 17. Parallel gaming related algorithms for an embedded media processor

    Master-uppsats, Informationskodning; Tekniska högskolan

    Författare :John Tolunay; [2012]
    Nyckelord :ePUMA; parallelism; clipping; rasterization; random number generator; division; fixed point arithmetic; power consumption;

    Sammanfattning : A new type of computing architecture called ePUMA is under development by the ePUMA Research Team at the Department of Electrical Engineering at Linköping University in Linköping. This contains several single instruction multiple data (SIMD) cores, which are called SIMD Units, where up to 64 computations can be done in parallel. LÄS MER

  3. 18. A Modular 3D Graphics Accelerator for FPGA

    Master-uppsats, Datorteknik

    Författare :Jakob Fries; Simon Johansson; [2011]
    Nyckelord :Tile-based Rendering; 3D Graphics Accelerators; FPGA; Customizable Graphics Accelerator;

    Sammanfattning : A modular and area-efficient 3D graphics accelerator for tile based rendering in FPGA systems has been designed and implemented. The accelerator supports a subset of OpenGL, with features such as mipmapping, multitexturing and blending. LÄS MER

  4. 19. Analytical motion blurred shadows

    Magister-uppsats, Lunds universitet/Datavetenskap

    Författare :Johan Palmér; [2011]
    Nyckelord :rasterization; computer graphics; shadow rendering; motion blur rendering; Technology and Engineering;

    Sammanfattning : A rendering framework supporting analytical visibility is extended with shadow mapping. Shadow maps containing analytical visibility data are used, leading to cases where both the projections to the shadow map and the depth tests can be time-dependent. LÄS MER

  5. 20. Evaluation and Hardware Implementation of Real-Time Color Compression Algorithms

    Master-uppsats, Linköpings universitet/Elektroniksystem; Linköpings universitet/Tekniska högskolan

    Författare :Amin Ojani; Ahmet Caglar; [2008]
    Nyckelord :Graphics Hardware; Color Compression; Image Compression; Mobile Graphics; Compression Ratio; Frame Buffer Compression; Lossless Compression; Golomb-Rice coding.;

    Sammanfattning : A major bottleneck, for performance as well as power consumption, for graphics hardware in mobile devices is the amount of data that needs to be transferred to and from memory. In, for example, hardware accelerated 3D graphics, a large part of the memory accesses are due to large and frequent color buffer data transfers. LÄS MER