Sökning: "virtual experiences"

Visar resultat 1 - 5 av 277 uppsatser innehållade orden virtual experiences.

  1. 1. Navigating the Remote Landscape: Practices and Perceptions of Remote IT Team Leaders : A Survey-Based Study on Team Leaders Working Remote in the European IT Industry

    Magister-uppsats, Linnéuniversitetet/Institutionen för informatik (IK)

    Författare :Athanasios Pailas; [2024]
    Nyckelord :Remote; Virtual; Work; Team; Leaders; Leadership; Project; Management; Issues; Effects; Technostress; Anxiety; Practices; Perception; Productivity; Effectiveness; Software;

    Sammanfattning : The increasing prevalence of remote/virtual work arrangements, facilitated by advancements in technology, necessitates a deep understanding of the unique dynamics involved in managing remote teams. This master's thesis explored the role of leadership within remote/virtual working setups in the Information Technology industry in Europe. LÄS MER

  2. 2. Machine Learning for Spatial Positioning for XR Environments

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Khaled Alraas; [2024]
    Nyckelord :Extended Reality; Machine Learning; Sensor Fusion; Spatial Data Accuracy Virtual Productions; Augmented Reality; Virtual Reality; Real-time Camera Tracking; Location-Based Services; Gaming Platforms; Sensor Integration;

    Sammanfattning : This bachelor's thesis explores the integration of machine learning (ML) with sensor fusion techniques to enhance spatial data accuracy in Extended Reality (XR) environments. With XR's revolutionary impact across various sectors, accurate localization in virtual environments becomes imperative. LÄS MER

  3. 3. 3D/VR - Data flow visualization

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Sudheer Sujay; [2024]
    Nyckelord :;

    Sammanfattning : This thesis delves into the realm of Virtual Reality (VR) to explore its potential for visualizing data flows in intricate systems. Focused on the transition from conventional 2D representations to immersive 3D experiences, the study employs Unity and Oculus Quest 2 for prototyping. LÄS MER

  4. 4. WORKPLACE LEARNING DURING COVIDPANDEMIC: EXPERIENCES, CHALLENGES & POSSIBLE SOLUTIONS

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Elske Ruge; [2023-10-23]
    Nyckelord :Workplace learning; remote work; learning practices; case study;

    Sammanfattning : Background & Purpose: The learning context of a public transport company that shifted to remote work during the Covid-19 pandemic has been research3ed. The aim was to explore employees' experiences and their needs concerning organizational settings for workplace learning. LÄS MER

  5. 5. Virtual Environments in Scholè : Beyond Learning

    Master-uppsats, Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)

    Författare :Ferasat Sahil; [2023]
    Nyckelord :virtual environments; education; Scholè; Virtual Educational Environment; formation;

    Sammanfattning : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. LÄS MER