Sökning: "Aesthetic Items"

Visar resultat 1 - 5 av 9 uppsatser innehållade orden Aesthetic Items.

  1. 1. Protecting the Red Sole - A Comparative Study between EU and US Trademark Protection of Colours and Shapes in the Fashion Industry

    Magister-uppsats, Lunds universitet/Institutionen för handelsrätt

    Författare :Natalin Yousef; [2022]
    Nyckelord :Intellectual Property Law; Fashion Law; Trademarks; United States; European Union; Christian Louboutin; Shape; Pattern Marks; Shape Marks; Law and Political Science;

    Sammanfattning : This thesis does describe and analyse the extent of protection of the Christian Louboutin trademark. The registration of trademarks is crucial for the fashion industry, in order to ensure the legacy of the brand and to gain economic value on the investments made. LÄS MER

  2. 2. What Aspects of Gacha Games Keep the Players Engaged?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :George-Gabriel Rentia; Anastasia Karaseva; [2022]
    Nyckelord :Burnout; engagement; gacha; player response; pulls; virtual rewards.;

    Sammanfattning : Numerous papers examine the relationship between gacha mechanics and gambling, however, few enquire about what attracts players to gacha games. This is the focus of this thesis, asking players, from their perspective, what are the elements of gacha games that keep them engaged. LÄS MER

  3. 3. Understanding In-game Purchase Behavior of Millennials in Mobile Battle Royale Games

    Master-uppsats, Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakulteten

    Författare :Teymur Nabili; Bihan Wang; [2021]
    Nyckelord :Millennials; Battle Royale Games; Aesthetic Items; Theory of Consumption Values;

    Sammanfattning : Background The consumer behavior of mobile game players, especially the main consumingforce - millennials, has started to gain more attention as the mobile game industryhas turned into one of the most profitable entertainment fields. Nevertheless, thereis no unified model to understand the in-game purchase behavior of all mobilegames since the strengthening factors in video games are divergent subject to thegame genre. LÄS MER

  4. 4. Toriyama Sekien och hans arv : En analys av Toriyama Sekiens yōkai kataloger, deras kawaii-estetik och Sekiens inflytande på det japanska folkets föreställningsvärld

    Kandidat-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Martin van der Linden; [2018]
    Nyckelord :Toriyama Sekien; yōkai; bildanalys; föreställningsvärld; japansk folktro; religion; kawaii; cute studies;

    Sammanfattning : In this essay, I study Toriyama Sekien’s yōkai (supernatural beings) catalogues and undertake a diachronic examination surrounding Sekien's imprint on his contemporaries and modern times, striving to highlight the aesthetic dimension that adds to the popularity of yōkai today. Through an image analysis based on a modified version of Roman Jakobson's communication model and a diachronic examination of Sekien’s influence on the imagination of the Japanese people, I have investigated how and why Sekien chose to depict yōkai in his catalogues as kawaii (cute). LÄS MER

  5. 5. Durable aesthetics : The aesthetic function of apparel

    Kandidat-uppsats, Högskolan i Borås/Akademin för textil, teknik och ekonomi

    Författare :Kristin Kornberg; Olivia Svensson; [2018]
    Nyckelord :Durable aesthetics; aesthetic functions; identity; long-term apparel; sustainable design; Varaktig estetik; estetisk funktion; identitet; långvariga kläder; hållbar design;

    Sammanfattning : The thesis is based on the background of the speed of fashion and mass consumption of apparel, and how fashion-based items do not fulfill the premises of apparel on a long-term basis – the premises mainly being expression of identity. The purpose of the study is to examine the notion of durable aesthetics in relation to the premises consumers have for apparel. LÄS MER