Sökning: "virtual rewards."

Visar resultat 1 - 5 av 7 uppsatser innehållade orden virtual rewards..

  1. 1. What Aspects of Gacha Games Keep the Players Engaged?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :George-Gabriel Rentia; Anastasia Karaseva; [2022]
    Nyckelord :Burnout; engagement; gacha; player response; pulls; virtual rewards.;

    Sammanfattning : Numerous papers examine the relationship between gacha mechanics and gambling, however, few enquire about what attracts players to gacha games. This is the focus of this thesis, asking players, from their perspective, what are the elements of gacha games that keep them engaged. LÄS MER

  2. 2. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Julia Zyza; [2022]
    Nyckelord :Esports; League of Legends; Players; Viewing Motivations; Media Consumption;

    Sammanfattning : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. LÄS MER

  3. 3. En balanserad MMO-ekonomi

    Kandidat-uppsats,

    Författare :Andreas Lönnermark; Axel Sigl; [2021]
    Nyckelord :MMO; Game economy; inflation; A balanced MMO-economy;

    Sammanfattning : Ett MMO (Massively Multiplayer Online) är ett spel som spelas av många spelare samtidigt. Dessa spel består av virtuella världar som spelaren kan utforska. Många av dessa världar har en egen ekonomi med egna virtuella varor, tjänster och valutor. I denna uppsats presenteras analysen av ett par sådana ekonomier. LÄS MER

  4. 4. Virtuell arbetsmiljö och dess påverkan på medarbetares motivation och prestation : En fallstudie om påverkan på motivation och prestation utifrån ett medarbetarperspektiv.

    Magister-uppsats, Mälardalens högskola/Akademin för ekonomi, samhälle och teknik

    Författare :Gabrijella Matic; Stephan Al Kes Youssef; [2021]
    Nyckelord :Virtuell arbetsmiljö; motivation; prestation; covid-19;

    Sammanfattning : Title: Virtual work environment and its impact on employee motivation and performance. Keywords: virtual workplace, motivation, performance, covid-19 Research question: How is employees' motivation and performance affected in a virtual work environment? Purpose: The purpose of this study is to investigate how the individual's motivation and performance are affected by a virtual work environment during the current covid-19 pandemic from an employee perspective. LÄS MER

  5. 5. Towards scaled agility : A case study on successfully initiating agile transformations at large banks

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Erik Storå; [2020]
    Nyckelord :Agile; Scaled agile; Agile portfolio management; Scrum; SAFe; Lean product development; Change management; Organizational design; Organizational culture;

    Sammanfattning : Large banks are facing challenges from a new regulatory and competitive landscape which have led to 30 % of banks adopting agile using the Scaled agile framework (SAFe). The transformation process towards agile is complex and has led to a change process covering aspects such as a product development, leadership and organizational design. LÄS MER