Sökning: "Digital games in learning"
Visar resultat 26 - 30 av 123 uppsatser innehållade orden Digital games in learning.
26. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. LÄS MER
27. Vem vinner när vi debatterar? : En undersökning om ett politiskt rollspel i samhällskunskap på gymnasiet
Uppsats för yrkesexamina på avancerad nivå,Sammanfattning : This study examines high school students' experience of a political role play in social studies. The purpose of the thesis is to investigate which abilities role-playing games develop for students and through this contribute to the social studies didactic research of experience-based teaching that reflects reality. LÄS MER
28. Immersion with different narrative design approaches in serious games : Narrative design for cyber-security learning
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also a fundamental aspect of digital games. In other words, narratives are the basis or framework of games. LÄS MER
29. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning
Uppsats för yrkesexamina på avancerad nivå, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. LÄS MER
30. Digital Game-based Learning: A Systematic Review of Barriers and Teachers’ Beliefs
Uppsats för yrkesexamina på avancerad nivå, Stockholms universitet/Institutionen för ämnesdidaktikSammanfattning : The aim of this systematic literature review is to examine the empirical evidence within the field of Digital Game-based Learning (DGBL) concerning teachers’ beliefs and experiences about digital games in relation to the different barriers that prevent them from using them in the classroom. The search yielded a total of 152 results, from which a total of 27 articles were included in the present study. LÄS MER