Sökning: "Digital games in learning"

Visar resultat 26 - 30 av 123 uppsatser innehållade orden Digital games in learning.

  1. 26. Digital game-based learning and socioemotional skills : A quasi-experimental study of the effectiveness of digital-game based learning on the socioemotional skills of children with intellectual disability

    Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatik

    Författare :Robert Vorkapic; Nora Christiansson; [2022]
    Nyckelord :Digital Game-Based Learning; Socio-Emotional Skills; Emotion Recognition; Intellectual Disability; Educational Sector; Quasi-Experiment.;

    Sammanfattning : Digital games are being increasingly implemented in the educational sector to improvevarious skills. Among these the effectiveness of digital game-based learning (DGBL) on the socio-emotional ability of individuals have been investigated with overall positive results. LÄS MER

  2. 27. Vem vinner när vi debatterar? : En undersökning om ett politiskt rollspel i samhällskunskap på gymnasiet

    Uppsats för yrkesexamina på avancerad nivå,

    Författare :Erik Karlsson; [2022]
    Nyckelord :Role play; experience-based teaching; social studies; political debate; political efficacy; political self-confidence; social perspective taking; effort; perceptions of citizenship preparation; self-governance; Rollspel; upplevelsebaserad undervisning; samhällskunskap; politisk debatt; politisk självtillit; politiskt självförtroende; perspektivtagande; ansträngning; självupplevd nytta; medborgare; självstyrning;

    Sammanfattning : This study examines high school students' experience of a political role play in social studies. The purpose of the thesis is to investigate which abilities role-playing games develop for students and through this contribute to the social studies didactic research of experience-based teaching that reflects reality. LÄS MER

  3. 28. Immersion with different narrative design approaches in serious games : Narrative design for cyber-security learning

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Yunus Halit Türe; [2022]
    Nyckelord :Narrative Design; Immersion; Storytelling; Serious Games; Educational Games; Narrative and Immersion; Story design;

    Sammanfattning : Stories are the oldest medium to entertain and transfer information. Naturally, storytelling is also a fundamental aspect of digital games. In other words, narratives are the basis or framework of games. LÄS MER

  4. 29. Using Digital Games for Language Development in Lower Grades : A study of English primary teachers’ attitudes to digital games in English language learning

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Gävle/Avdelningen för humaniora

    Författare :Alae Saed Beshir; [2022]
    Nyckelord :English language teaching; English language learning; digital game-based learning; digital games; primary teachers;

    Sammanfattning : In a digitalized world, learners from the 21st century prefer game-like lessons instead of traditional methods that are preferred by teachers according to previous studies. Creating a fun and engaging environment in the classroom is not an easy task for the teachers. LÄS MER

  5. 30. Digital Game-based Learning: A Systematic Review of Barriers and Teachers’ Beliefs

    Uppsats för yrkesexamina på avancerad nivå, Stockholms universitet/Institutionen för ämnesdidaktik

    Författare :Kristian Pandov; [2022]
    Nyckelord :Beliefs; Barriers; Digital Game-based Learning; Teacher education; Demographic factors;

    Sammanfattning : The aim of this systematic literature review is to examine the empirical evidence within the field of Digital Game-based Learning (DGBL) concerning teachers’ beliefs and experiences about digital games in relation to the different barriers that prevent them from using them in the classroom. The search yielded a total of 152 results, from which a total of 27 articles were included in the present study. LÄS MER