Sökning: "Emotional Manipulation"
Visar resultat 1 - 5 av 23 uppsatser innehållade orden Emotional Manipulation.
1. August Strindberg i relation till konstnärliga strömningar: En konsthistorisk analys
Kandidat-uppsats, Stockholms universitet/Institutionen för kultur och estetikSammanfattning : This study embarks on an art-historical exploration of August Strindberg's connections with various artistic movements, specifically Realism, Post-Impressionism, and Expressionism. It aims to deepen the understanding of the influence these movements had on Strindberg's creative output and how his artistic works, in turn, mirrored and contributed to the development of artistic trends. LÄS MER
2. Neural correlates of pragmatic processing in adolescents
Magister-uppsats, Stockholms universitet/Institutionen för lingvistikSammanfattning : Understanding indirect speech, i.e., when an utterance does not match the intended meaning, is one of many pragmatic abilities at play in conversation. While the development of pragmatic abilities starts early, they continually develop throughout adolescence although this period is understudied. LÄS MER
3. Manipulering av bildhastighet och dess känslomässiga påverkan på tittarupplevelse vid olika format
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Frame rate is a fundamental element of creating the illusion of movement in video based media. For almost a century film has been produced in agreement with a standard frame rate of 24 frames per second, originally established due to technical limitations. LÄS MER
4. More Than a Music Artist? A qualitative study on consumer archetypes through the dynamics of fan-artist parasocial relationships
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Thesis Purpose: This study examines how parasocial relationships between music artists and fans foster a plethora of different consumer attitudinal outcomes, with the purpose to provide clarity through the shaping of distinct consumer archetypes, while offering in this way practical insights for marketers and industry professionals. The context of K-pop is used to delve deeper into the understanding of the use of the parasocial sphere in the music industry scenario. LÄS MER
5. Playing to Win: How Gamification Can Boost Customer Engagement and Turn Non-Fans into Brand Advocates
Master-uppsats, Stockholms universitet/MarknadsföringSammanfattning : In today’s progressive technology development, it is imperative to engage the customer and transform them to become brand advocates. Firms need to ensure their brand’s longevity in this competitive market, at times putting noncustomers in hindsight. LÄS MER