Sökning: "Emotional Manipulation"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden Emotional Manipulation.

  1. 1.   August Strindberg i relation till konstnärliga strömningar: En konsthistorisk analys

    Kandidat-uppsats, Stockholms universitet/Institutionen för kultur och estetik

    Författare :Ulrik-Alexander Lepekhov; [2024]
    Nyckelord :August Strindberg; impressionismen; expressionismen; konsthistorisk översikt;

    Sammanfattning : This study embarks on an art-historical exploration of August Strindberg's connections with various artistic movements, specifically Realism, Post-Impressionism, and Expressionism. It aims to deepen the understanding of the influence these movements had on Strindberg's creative output and how his artistic works, in turn, mirrored and contributed to the development of artistic trends. LÄS MER

  2. 2. Neural correlates of pragmatic processing in adolescents

    Magister-uppsats, Stockholms universitet/Institutionen för lingvistik

    Författare :Christoffer Forbes Schieche; [2023]
    Nyckelord :Adolescence; cognitive control functions; fMRI; pragmatics; theory of mind; fMRI; kognitiv kontroll; mentalisering; pragmatik; tonåringar;

    Sammanfattning : Understanding indirect speech, i.e., when an utterance does not match the intended meaning, is one of many pragmatic abilities at play in conversation. While the development of pragmatic abilities starts early, they continually develop throughout adolescence although this period is understudied. LÄS MER

  3. 3. Manipulering av bildhastighet och dess känslomässiga påverkan på tittarupplevelse vid olika format

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :William O'Grady; Emil Währme; [2023]
    Nyckelord :motion pictures; film; tv; video; viewer perception; HFR; frame rate; frame interpolation; motion smoothing;

    Sammanfattning : Frame rate is a fundamental element of creating the illusion of movement in video based media. For almost a century film has been produced in agreement with a standard frame rate of 24 frames per second, originally established due to technical limitations. LÄS MER

  4. 4. More Than a Music Artist? A qualitative study on consumer archetypes through the dynamics of fan-artist parasocial relationships

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Francesca Scriboni; Yasmine Ferchichi; [2023]
    Nyckelord :Parasocial Relationships; Fan-artist Engagement; Personal Branding; Content Creation; Consumer Attitudes; Fan Support; Fan Investments; Consumer Archetypes; Music Industry; K-pop Industry; Business and Economics;

    Sammanfattning : Thesis Purpose: This study examines how parasocial relationships between music artists and fans foster a plethora of different consumer attitudinal outcomes, with the purpose to provide clarity through the shaping of distinct consumer archetypes, while offering in this way practical insights for marketers and industry professionals. The context of K-pop is used to delve deeper into the understanding of the use of the parasocial sphere in the music industry scenario. LÄS MER

  5. 5. Playing to Win: How Gamification Can Boost Customer Engagement and Turn Non-Fans into Brand Advocates

    Master-uppsats, Stockholms universitet/Marknadsföring

    Författare :Basak Öztürk; Rulan Hersono; [2023]
    Nyckelord :Customer Engagement; Gamification; Metaverse; Noncustomers; Online Brand Advocacy; Quasi-experiment;

    Sammanfattning : In today’s progressive technology development, it is imperative to engage the customer and transform them to become brand advocates. Firms need to ensure their brand’s longevity in this competitive market, at times putting noncustomers in hindsight. LÄS MER