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Visar resultat 1 - 5 av 19 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Simplifying multi-agent games with imperfect information against nature using predetermined strategies : Reducing the complexity of strategy synthesis for games by treating things in our control as if they were out of our control

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Oskar Malmström; [2023]
    Nyckelord :Multi-agent Games; Imperfect Information; Strategy Synthesis; Abstraction Construction; Fleragentsspel; Imperfekt Information; Strategisyntes; Abstraktionskonstruktion;

    Sammanfattning : We study games on graphs, where a coalition of agents work against an adversarial nature to achieve an objective. The agents have to collaborate while making their moves simultaneously, while receiving differing information about the state of the game and without a means of agent-to-agent communication. LÄS MER

  2. 2. Perron-Frobenius' Theory and Applications

    Kandidat-uppsats, Linköpings universitet/Algebra, geometri och diskret matematik; Linköpings universitet/Tekniska fakulteten

    Författare :Karl Eriksson; [2023]
    Nyckelord :Positive matrices; nonnegative matrices; Perron-Frobenius; linear dynamical systems; Leslie matrices; Markov chain; Google s PageRank algorithm; Positiva matriser; icke-negativa matriser; Perron-Frobenius; linjära dynamiska system; Leslie matris; Markov-kedja; Google s PageRank algoritm;

    Sammanfattning : This is a literature study, in linear algebra, about positive and nonnegative matrices and their special properties. We say that a matrix or a vector is positive/nonnegative if all of its entries are positive/nonnegative. First, we study some generalities and become acquainted with two types of nonnegative matrices; irreducible and reducible. LÄS MER

  3. 3. Varianter av Occupancy-Regulated Extension : Tekniker för iterativ generering av tätt packade rum i en dungeon

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Erik Hagberg; [2022]
    Nyckelord :Procedural Content Generation PCG ; Dungeon Generation; Computer Games;

    Sammanfattning : Occupancy Regulated Extension (ORE) är en algoritm som används för att procedurellt generera banor till spel. Detta arbete undersökte användning av ORE för att skapa byggnader med tätt packade rum, specifikt från ett prestandaperspektiv. Detta genomfördes med treimplementationer av olika varianter av ORE. LÄS MER

  4. 4. How to annotate in video for training machine learning with a good workflow

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Persson Jakob; [2021]
    Nyckelord :Video annotation tool; Machine learning; Logger; User experience; Supervised learning;

    Sammanfattning : Artificial intelligence and machine learning is used in a lot of different areas, one of those areas is image recognition. In the production of a TV-show or film, image recognition can be used to help the editors to find specific objects, scenes, or people in the video content, which speeds up the production. LÄS MER

  5. 5. The sensitivity of the EMC algorithm to the light intensity and amount of diffraction patterns in diffraction experiments

    Kandidat-uppsats, Uppsala universitet/Institutionen för fysik och astronomi; Uppsala universitet/Molekylär biofysik

    Författare :Johanna Rogvall; [2021]
    Nyckelord :Diffraction; EMC; coherent diffraction imaging; Condor; XFEL;

    Sammanfattning : To understand the function of macromolecules like proteins it helps to know the structure of the molecule. Coherent diffraction imaging is an emerging method that might be used to figure out the structures of macromolecules. LÄS MER