Sökning: "Movie"

Visar resultat 6 - 10 av 613 uppsatser innehållade ordet Movie.

  1. 6. Creation of a Virtual Reality Experience for the Virtual Conservation of The Flamman Theater Using Unreal Engine 4

    Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknik

    Författare :Fausto Zamora Arias; [2023-10-25]
    Nyckelord :virtual reality; Oculus Quest 2; preserving cultural heritage; Unreal Engine 4; game design and development;

    Sammanfattning : The Flamman Theater identity was successfully digitally preserved for the cultural heritage of Gothenburg by creating a video game, while tested with pandemic restrictions. On the technical side, this project combines virtual reality, artificial intelligence and game mechanics to create an immersive atmosphere, inviting people to watch movies inside as the original theater was intended. LÄS MER

  2. 7. A GENDERED ANALYSIS OF HUMAN-AI RELATIONSHIPS AI - entities in Her and Ex Machina

    Kandidat-uppsats, Göteborgs universitet/Institutionen för kulturvetenskaper

    Författare :Nisrin Ahmad Sheikh Sleiman; [2023-09-12]
    Nyckelord :Gender norms; Human-AI relationships; Male Gaze; posthuman; Anthropomorphism; equitable representations;

    Sammanfattning : AI representations in contemporary media provide interesting illustrative examples that show wider perspectives on the complex relationship between humans and AI. This study aims to analyze the portrayal of female AI entities in the following movies: Her and Ex Machina. LÄS MER

  3. 8. Exploring the Future of Movie Recommendations : Increasing User Satisfaction using Generative Artificial Intelligence Conversational Agents

    Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronik

    Författare :Signe Bennmarker; [2023]
    Nyckelord :User centered design; Recommender systems; Natural language processing; Conversational agent; User satisfaction;

    Sammanfattning : This thesis explores potential strategies to enhance user control and satisfaction within the movie selection process, with a particular focus on the utilization of conversational generative artificial intelligence, such as ChatGPT, for personalized movie recommendations. The study adopts a qualitative user-centered design thinking approach, aiming to compre-hensively understand user needs, goals, and behavior. LÄS MER

  4. 9. Advertising an unknown movie

    Kandidat-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Fanny Eriksson Palm; Anton Suneson; [2023]
    Nyckelord :Filmaffisch; artificiell intelligens; AI; bildgenerering; grafisk design;

    Sammanfattning : Detta arbete undersöker hur man som relativt liten filmskapare kan generera intresse och tittarlust för en okänd film. Vi tar reda pÃ¥ vad som gör en filmaffisch attraktiv och ger sedan exempel pÃ¥ hur en affisch kan utformas för en fiktiv film. .. LÄS MER

  5. 10. Hjälteresan genom tid och myt: En jämförelse av moderna filmer genom monomyten : En undersökning av hur filmer från dagens tid återspeglar och omformar klassisk mytologi genom monomyten

    Uppsats för yrkesexamina på avancerad nivå, Södertörns högskola/Lärarutbildningen

    Författare :Shaho Kaki; [2023]
    Nyckelord :Movie; Monomyth; Mythology; Modern myth; The Heros Journe; Classical Myth; Film; Monomyten; Mytologi; Modern mytologi; Hjältens resa; Klassisk mytologi;

    Sammanfattning : This thesis will look at the adaptation and transformation of classic mythology in modern movies through the lens of Joseph Campbells’s monomyth or “The Hero’s Journey.” The study delves into how contemporary films, like “Gods of Egypt,” “Clash of the Titans,” “Man of Steel,” and “The Wolverine,” utilize this archetypal narrative structure to craft the modern myths that resonate with the modern audiences. LÄS MER