Sökning: "Principles of Gamification"
Visar resultat 1 - 5 av 25 uppsatser innehållade orden Principles of Gamification.
1. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic
Magister-uppsats, Högskolan i Gävle/FöretagsekonomiSammanfattning : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. LÄS MER
2. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER
3. Ready, set, regenerate! : A design study about affecting driver behaviours through gamification elements.
Kandidat-uppsats, Högskolan i Halmstad/Akademin för informationsteknologiSammanfattning : The automotive industry plays a significant role in global CO2 emissions. A transition towards electric vehicles is part of the solution to lower CO2 emissions. LÄS MER
4. Establishing a Digital Framework for EdTech Learning for Primary Schools in the Rural Parts of the Guanajuato Region, Mexico : A Minor Field Study Based on Interaction Design Principles
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : This investigation is carried out with the desire to create a framework for digital learning tools in the region of Guanajuato, Mexico aimed towards primary schools in rural parts of the area. The framework is meant to be an aid in the implementation of technological equipments, especially tablets, and shed light on the most important aspects to take into consideration when designing and creating applications for those. LÄS MER
5. Persuasive Language Learning - Qualitative research on user engagement in the persuasive system design of Duolingo
Kandidat-uppsats, Jönköping University/Tekniska HögskolanSammanfattning : Duolingo is a popular mobile language-learning application that has been around the market since 2012 and has been researched in its language-learning abilities. It is crucial for mobile language learning applications to keep their users interested, nevertheless, as users easily lose interest in continuing their language study. LÄS MER