Sökning: "Prosthesis Training"
Hittade 5 uppsatser innehållade orden Prosthesis Training.
1. Real-time adaptation of robotic knees using reinforcement control
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Microprocessor-controlled knees (MPK’s) allow amputees to walk with increasing ease and safety as technology progresses. As an amputee is fitted with a new MPK, the knee’s internal parameters are tuned to the user’s preferred settings in a controlled environment. LÄS MER
2. Deep Learning on a Microcontroller Unit in a Hand-Prosthesis Control Context
Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknikSammanfattning : This master's thesis investigates in what capacity a typical hand-prosthesis classification ANN (Artificial Neural Network) can be deployed on a microcontroller unit. A working, implemented interface is presented along with extra scripts, applications and functions for easy training and testing. LÄS MER
3. Reinforcement Learning for Musculoskeletal Control with an OpenSim Model
Kandidat-uppsats, Uppsala universitet/Institutionen för informationsteknologiSammanfattning : Simulations of the human Musculoskeletal system can help in treatment of injuries, planning surgeries and prosthesis design. OpenSim provides a freely available open source software for the development of Musculoskeletal models and creating dynamic simulations of movement. LÄS MER
4. Investigating the use of multi-label classification methods for the purpose of classifying electromyographic signals
Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknikSammanfattning : The type of pattern recognition methods used for controlling modern prosthetics, referred to here as single-label classification methods, restricts users to a small amount of movements. One prominent reason for this is that the accuracy of these classification methods decreases as the number of allowed movements is increased. LÄS MER
5. VEARM - En hjälpande hand
Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknikSammanfattning : I detta arbete skapades en virtuell människomodell som placerades i ett virtuellt rum med omgivande miljö. Dessa modeller skapades i 3D-modelleringsprogrammet Autodesk 3ds Max i kombination med det digitala skulpterings- och målningsprogrammet Autodesk Mudbox. Motorn som valdes för att driva simuleringen var Unity 5. LÄS MER