Sökning: "Social and collaborative platforms"
Visar resultat 1 - 5 av 26 uppsatser innehållade orden Social and collaborative platforms.
1. Contextual Implications on Sustainable Entrepreneurship : a qualitative study on Food Waste Platforms contribution to reducing food waste in Sweden
Master-uppsats, SLU/Dept. of EconomicsSammanfattning : The global issue of food waste persists, with local digital solutions emerging to address aspects of this problem. Inspired by new economic models like the shared economy, Food waste platforms embody sustainable entrepreneurship. LÄS MER
2. HOW TO CHEAT IN ONLINE EXAMS
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: The overall focus of the present study is on the relationship between academic dishonesty and information technologies in online higher education. Specifically, the purpose is to explore how digital technologies facilitate and shape academic offenses conducted by university students. LÄS MER
3. The potential of Facebook Groups as a learning tool : The case of an English-language community of practice.
M1-uppsats, Stockholms universitet/Engelska institutionenSammanfattning : In recent years, Facebook has become a tool for practicing English. Language educators have been trying to integrate the social context of a community of practice into formal teaching, as a complement to classroom-based learning. However, social media platforms are used independently outside of the school context. LÄS MER
4. Perceived Benefits and Risks in Adoption Intention of Fast Fashion Rental Services: An Empirical Study in the Context of Digital Peer-to-Peer Platforms
Magister-uppsats, Lunds universitet/Företagsekonomiska institutionenSammanfattning : Thesis Purpose: The present research investigates the relationship between five perceived benefits: environmental, hedonic, financial, functional, and social, as well as two perceived risks: hygiene and loss of ownership, with consumers’ intention to adopt peer-to-peer fashion rental services in the fast fashion segment. Theoretical Perspective: The Extended Unified Theory of Acceptance and Use of Technology (UTAUT2) from Venkatesh, Thong and Xu (2012) was employed. LÄS MER
5. Laser Lunacy! A Collaborative and Co-located Multiplayer Game Developing a Tool for Children to Practice Collaboration
Kandidat-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : The development and spread of digital platforms have led to many new phenomena. Many of them positive, but many of them also negative. One such negative phenomenon is the increasing amount of time that children spend on platforms such as computers, tablets, and smartphones. LÄS MER