Avancerad sökning

Visar resultat 1 - 5 av 6 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Lärares förtroende för AI-baserad utbildningsteknik : En studie inom högre utbildning i Singapore

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lisa Bjelm; [2022]
    Nyckelord :Technology Enhanced Learning; Educational Technology; Higher Education; Artificial Intelligence; Trust; Teacher;

    Sammanfattning : Recently, there has been an increasing shift in education, where various digital technologies are applied to a greater extent. One of the emerging educational technologies is artificial intelligence (AI) technology, which is often argued to have the potential to reshape the traditional educational landscape through for example intelligent guidance and assessment systems, as well as personal learning environments. LÄS MER

  2. 2. Technology-enhanced Speech and Language Relearning for Stroke Patients- Understanding the users and their needs for technology acceptance

    Master-uppsats, Mittuniversitetet/Institutionen för data- och systemvetenskap

    Författare :Awais Ahmad; [2021]
    Nyckelord :eHealth; Stroke Rehabilitation; Speech and Language Relearning; Adult Learning; Technology-enhanced Systems; Technology Acceptance;

    Sammanfattning : Stroke is a rapidly increasing disease worldwide, and speech and language impairments are common in stroke patients. A patient’s ability to speak, listen, read and write is reduced after stroke which affects the patient's independently living and quality of life. LÄS MER

  3. 3. Applying Gamification to a Mobile Application to Motivate Children to Learn Math

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Emma Johansson; [2021]
    Nyckelord :Technology-Enhanced Learning TEL ; Education; Gamification; Mobile Applications; Mathematics; Case Study; Conceptual Design.;

    Sammanfattning : Understanding math is an important part of school, yet it is a common source of anxiety as many children find the subject difficult to grasp. One approach to encourage children to learn math is to implement game elements (gamification) in technology-enhanced learning (TEL) systems. LÄS MER

  4. 4. Pointing Techniques in AR : Design and Comparative Evaluation of Two Pointing Techniques in Augmented Reality

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Arham Bengani; [2021]
    Nyckelord :Augmented reality; AR; technology-enhanced learning; pointing in augmented reality; gestures in augmented reality;

    Sammanfattning : At present, human-computer interaction (HCI) is no longer limited to traditional input hardware like mouse and keyboard. In the last few years, Augmented and Virtual Reality (AR, VR) have dramatically changed the way we interact with a computer. LÄS MER

  5. 5. Exploring Affective Feedback Design. The impact of feedback goals and Emotions on learning with an experimental e training object.

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Thomas Rider; [2018-07-04]
    Nyckelord :Feedback; Achievement Emotions; Achievement Goals; eTraining; Experiment; Technology Enhanced Learning;

    Sammanfattning : The purpose of this study is to and to give practical recommendations for design of automatic affect based feedback systems in eTraining. It does this by exploring the affective process which underlies the the influence of experienced feedback on learning achievement, time and efficiency... LÄS MER