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Visar resultat 1 - 5 av 7 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Force Type ID, a Two-Factor-Authentication based on force sensitive keys and password

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Fawad Ahmad; [2024]
    Nyckelord :;

    Sammanfattning : The conventional computer keyboard keys work as binary switch systems and have stayed the same since the invention of typewriters. With the accelerated progress in forcesensing technology, force-sensitive keyboards have become viable consumer products due to advancements in manufacturing. LÄS MER

  2. 2. Motivation att leda : En studie om till vilken utsträckning en ledares motivation att leda påverkar motivationen hos dess följare

    Uppsats för yrkesexamina på avancerad nivå, Högskolan i Halmstad/Akademin för företagande, innovation och hållbarhet

    Författare :Yasmine Hansson Olausson; Felicia Edenhammar; [2021]
    Nyckelord :Motivation att leda; Motivation; Ledarskap; Tillfredställelse; Ledare; Följare;

    Sammanfattning : Title: Motivation to lead: A study that research to what extent a leader’s motivation to lead affect the motivation among its followers Authors: Felicia Edenhammar and Yasmine Hansson Olaussson Keywords: Motivation to lead (MTL), motivation, leadership, job satisfaction, leader, follower Background: Motivation is an important resource for organizations if they wish to achieve a higher effectivity and productivity. Leadership is important to be able to reach this motivation. LÄS MER

  3. 3. Herzberg's Motivation Factors in A Gamification Environment : How motivational factors may be applied to game design in order to describe the experience of a serious game

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Rikard Dahlberg; [2015]
    Nyckelord :Motivation; MDA-framework; Herzberg; Game Design; Gamification.;

    Sammanfattning : This paper is aimed to analyze how the Motivators in Herzberg's Two-Factor theory can be applied to a game design framework, namely the MDA-framework. This is done by evaluating a feature called Detailed Feedback System which is a gamification layer aimed towards evaluating photos from predetermined categories. LÄS MER

  4. 4. Translation and Psychometric Evaluation of Neff’s Self-Compassion Scale in a Swedish Sample

    L3-uppsats, Mälardalens högskola/Akademin för hälsa, vård och välfärd

    Författare :Azadeh Anderson; [2015]
    Nyckelord :self-compassion; psychometric analysis; university students; partial confirmatory factor analysis;

    Sammanfattning : The self-compassion conceptualization developed by Neff (2003a, b) and its corresponding 26-item inventory (SCS) has gained interest in recent years. SCS have proven good validity and reliability, but its suggested six-factor model cannot always be replicated. Recent studies have shown a more promising two-factor model for the SCS. LÄS MER

  5. 5. How do Companies Reward their Employees

    Master-uppsats, KTH/Industriell ekonomi och organisation (Avd.)

    Författare :Samuel Cudjoe; [2012]
    Nyckelord :Axiological; Extrinsic; Intrinsic; Methodology; Methodological assumption; Methodological triangulation; Ontological assumption; Paradigm; Positivism; Qualitative; Quantitative; Research design; Sampling frame; Sample size; Unit of analysis;

    Sammanfattning : This study is unique considering the location (Africa) and the industrial setting (Gold Mining) from which the research was studied as reward systems had mostly been studied in the North-American and European settings. Thus, the study  considered  rewards from the perspective of the African and its natural resource industries such as the gold mining industry. LÄS MER