Sökning: "Virtual museum"

Visar resultat 1 - 5 av 36 uppsatser innehållade orden Virtual museum.

  1. 1. “well for starters this isnt the mona lisa” : Virtuella reproduktioner av verkliga konstverk på museet i Animal Crossing: New Horizons

    Master-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskap

    Författare :Henric Wollmér-Persson; [2023]
    Nyckelord :museums; virtual museums; virtual exhibitions; Animal Crossing; Animal Crossing: New Horizons; museums in video games; art in video games; go-along; virtual ethnography; authenticity; authenticity in artworks; cultural capital; the imaginary museum; Cultural Sciences;

    Sammanfattning : In this thesis I conduct a study on the real-world artworks exhibited in the museum in the Nintendo Switch game Animal Crossing: New Horizons. The in-game museum features an art exhibition consisting of virtual recreations of 43 different artworks from the 19th century all the way back to ancient times. LÄS MER

  2. 2. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Karolina Shi; [2023]
    Nyckelord :sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Sammanfattning : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. LÄS MER

  3. 3. Metadata Visualizations in Virtual Reality: A study of alternative ways of visualizing a search result’s metadata in virtual reality.

    Master-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Stella Millwood; Leo Nordén; [2023]
    Nyckelord :virtual reality; metadata; information seeking; understanding;

    Sammanfattning : This study explores ways of visualizing metadata in virtual reality through means other than text. Specifically, we focus on the metadata of a 3D object as a search result and how these visualizations can support understanding of the object. LÄS MER

  4. 4. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Sepideh Tavajoh; [2023]
    Nyckelord :Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Sammanfattning : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). LÄS MER

  5. 5. Designing a DUI Museum Guide App Prototype with Marve : Evaluating the Prototype’s Effectiveness in Eliciting Requirements

    M1-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Zafar Rezai; [2023]
    Nyckelord :Marve; DUIs; Prototype;

    Sammanfattning : Museums are places that serve to preserve and present arts and historical artifacts for the public. Visiting museums is not only educational but also enjoyable, particularly when shared with a group. LÄS MER