Sökning: "audio augmented reality"

Visar resultat 1 - 5 av 17 uppsatser innehållade orden audio augmented reality.

  1. 1. SCAFFOLDING MATHEMATICAL CONVERSATIONS:

    Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärande

    Författare :Iuliana Mihaela Badica; [2023-10-10]
    Nyckelord :Interactive exhibit; mathematics; informal learning; science center; parent scaffolding; augmented reality;

    Sammanfattning : Purpose: This study aims to address the current research gap on interactive mathematics exhibits by investigating parents’ role in supporting their children’s mathematics learning using such displays. In addition to this, the study examines the design of an interactive exhibit and explores whether it can facilitate mathematics learning among parents and children. LÄS MER

  2. 2. Ljudmiljö och interaktivitet: Designa och utveckla en audiell AAR-upplevelse

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Peter Båth; Max Leitner; [2023]
    Nyckelord :NOUS sonic; Audio Augment Reality; AAR; Audio; The physical room; Dolby Atmos; sound-ambience; NOUS sonic; Audio Augment Reality; AAR; Ljud; Fysiska rummet; Dolby Atmos; Ljudmilj;

    Sammanfattning : AR media or augmented reality has become increasingly prevalent in today's society, and more and more applications leverage the technology's ability to present digital 3D objects in the physical space, particularly in gaming. However, the auditory aspect, also known as audio augmented reality (AAR), has not received much attention despite its presence in various forms in our daily lives. LÄS MER

  3. 3. Usability Study for Environment-Aware Avatar Interactions in Augmented Reality (AR)

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Shreeya Sathe; [2023]
    Nyckelord :Usability study; holographic communication; extended reality; avatar interactions;

    Sammanfattning : This Ericsson project investigates avatar interactions in Augmented Reality (AR) and allows users to interact with a full-sized 3D avatar that is aware of the user’s local environment. This project aimed to evaluate the system's usability and identify potential use cases where users might want to interact with an avatar. LÄS MER

  4. 4. HRTF-Based Sound Field Interpolation in the Presence of a Human Head

    Master-uppsats, Lunds universitet/Matematisk statistik

    Författare :Anton Björkman; [2023]
    Nyckelord :Sound field interpolation; HRTF; head-related transfer function; kernel ridge regression; in-ear sound estimate; Helmholtz equation; Mathematics and Statistics;

    Sammanfattning : There are different ways of evaluating the sound pressure in a sound field. Doing so is an essential part of several applications, such as active sound control and voice analysis. LÄS MER

  5. 5. Ljudbaserad navigation i audio augmented reality

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för teknik och estetik

    Författare :Hannes Karlsson; Emil Persson; [2023]
    Nyckelord :audio augmented reality; sound design; audio games; user experience; auditory navigation; audio augmented reality; ljuddesign; audio games; användarupplevelse; ljudbaserad navigation;

    Sammanfattning : Audio augmented reality är en teknik som jämfört med dess visuella motsvarighet och virtual reality inte får samma utrymme i diskussionen av nya och spännande interaktiva medium. Dessutom brukar ljud överlag i interaktiva medier primärt användas för att endast stödja det visuella. LÄS MER