Sökning: "collaboration video game"

Visar resultat 1 - 5 av 10 uppsatser innehållade orden collaboration video game.

  1. 1. Video Game Preservation and Emulation from Three Perspectives: Developers, Archivists and Gamers

    Master-uppsats, Södertörns högskola/Medieteknik

    Författare :Camilla Johansson; [2023]
    Nyckelord :Video Games; Digital Games; Video Game Preservation; Digital Preservation; Emulation; Archiving Games;

    Sammanfattning : This paper presents a comprehensive research study that investigates the perspectives of video game preservation from three distinct target groups consisting of game developers, game museums, and video game enthusiasts. Each target group expressed their thoughts and opinions regarding game preservation efforts and the use of emulation as a preservation method. LÄS MER

  2. 2. Are we ready to talk about feminist game mechanics?

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Caterina Blomgren; [2023]
    Nyckelord :feminism; video games; game mechanics; procedurality; procedural feminism; feminist games;

    Sammanfattning : While character design and representation have been extensively discussed within feminist discourse, the attention given to game mechanics has been limited. This study aims to challenge the assumption that feminist ideals in video games can only be conveyed through narrative elements and investigate the potential of integrating feminist principles into game design, with a specific focus on game mechanics. LÄS MER

  3. 3. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lucas Detto; [2023]
    Nyckelord :Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Sammanfattning : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. LÄS MER

  4. 4. Mixed reality for assembly processes programming and guiding with path optimisation

    Magister-uppsats, Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Författare :Tino Sabu; [2023]
    Nyckelord :Mixed reality; Hololens 2; Unity; RobotStudio; Human Robot Collaboration; Path Finding; A Star algorithm;

    Sammanfattning : BACKGROUND: The integration of robotics, and mixed reality has ushered in a substantial revolution within the realm of Industry 4.0. The incorporation of robots into the manufacturing sector plays a pivotal role in enhancing productivity, in which humans and robots collaborate with each other. LÄS MER

  5. 5. How Early-Stage Investors Assess Investment Opportunities in the Swedish Video Game Industry

    Magister-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Johannes Sundström; Nikolas Dresmal; [2021]
    Nyckelord :Early-stage investment; angel investors; investment decisions; video game industry; Sweden; thematic analysis;

    Sammanfattning : Early-stage investors increasingly impact the surging video game industry. Thus, understanding their thought processes provides vital insight for entrepreneurs. This thesis explores how early-stage investors assess investment opportunities in the Swedish game industry by presenting semistructured interviews with three prominent angel investors. LÄS MER