Sökning: "grossing"

Visar resultat 1 - 5 av 12 uppsatser innehållade ordet grossing.

  1. 1. Stock Price Predictions for FAANG Companies Using Machine Learning Models

    Kandidat-uppsats, Lunds universitet/Statistiska institutionen

    Författare :Hugo Dahlquist; Fredrik Fourong; [2024]
    Nyckelord :Random Forest; Artificial Neural Networks; Stock prices; Predictions.; Mathematics and Statistics;

    Sammanfattning : The financial industry is one of the highest grossing sectors in the world as it is estimated to represent 24\% of the global economy. As most companies want their asset value to increase, it is of high interest to make good investments which will increase in either the short or long run. LÄS MER

  2. 2. "Frozen Tears" : A Study of Representaions of Masculinity in Three Egyptian Movies

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Nesma Hewidy; [2023]
    Nyckelord :masculinity; representation; Egyptian cinema; social role theory; patriarchal society;

    Sammanfattning : This thesis examines representations of masculinity in the following Egyptian movies: El Badla (2018), Welad Rizk 2 (2019) and Taymour w Shafika (2007). Each movie is from a different genre to further explore how this may influence the constructed representation of masculinity. The genres are comedy, action and romance. LÄS MER

  3. 3. What aspect of Genshin Impact makes players spend money?

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Lisa Martijn; Ameer Khalid; [2023]
    Nyckelord :Customer value theory; Emotional Attachment; Gacha; Genshin Impact;

    Sammanfattning : The monetization model Gacha has spread from its country-of-origin Japan and become a global phenomenon. Genshin Impact, a Chinese Gacha game, is currently one of the highest grossing mobile games in the world. Despite its high revenue, Genshin Impact is free to download and play, all purchases in game are voluntary. LÄS MER

  4. 4. "Håll er politik borta från våra spel" : Myt och ideologi i Call of Duty Modern Warfare

    Kandidat-uppsats, Södertörns högskola/Retorik

    Författare :Johan Erlgren; [2020]
    Nyckelord :Mythologies; Semiology; Procedural rhetoric; Call of Duty: Modern Warfare; Video games; Ideology; Mytologier; Semiologi; Procedurisk retorik; Call of Duty: Modern Warfare; Datorspel; Ideologi;

    Sammanfattning : Video games have become the highest grossing entertainment industry in the world, earning more than double that of the music and film industry combined. Many of these games contain political messages, intentional or not. LÄS MER

  5. 5. The Perceived Value Of Loot Boxes : A Qualitative Study On The Service Outcome Of Loot Boxes

    Kandidat-uppsats, Karlstads universitet/Handelshögskolan (from 2013)

    Författare :Albin Johansson; Sebastian Grönström; [2020]
    Nyckelord :service outcome; loot boxes; customer perceived value; customer value creation; video game industry;

    Sammanfattning : In recent years, the video game industry has rapidly grown into the largest grossing entertainment industry in the world, surpassing both the film- and music industries. However, many of the popular games today are free to play and does not require any subscription, yet they still generate high amounts of revenue each year, partly due to the offering of loot boxes in video games. LÄS MER