Sökning: "lol"
Visar resultat 1 - 5 av 12 uppsatser innehållade ordet lol.
1. Neural Networks for Standardizing Ratings inLeague of Legends
Uppsats för yrkesexamina på grundnivå, Örebro universitet/Institutionen för naturvetenskap och teknikSammanfattning : In the game League of Legends (LoL) there are several different regions globally withtheir own rating distribution. The purpose of this thesis is to examine if there are anydifferences in playing strength between the regions, and if so quantify what the offsetsare numerically.Data of matches played online are available publicly. We extracted 8. LÄS MER
2. Esports Fans as Players and Their Motivations to Spectate Esports : Case of League of Legends
Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : Esports, also known as electronic sports, is constantly growing in popularity, with top competitions attracting audiences comparable to traditional sports events. Prior research has focused on comparing esports with traditional sports. LÄS MER
3. ANALYZING THE IMPACT OF PHOTOVOLTAIC AND BATTERIE SYSTEMS ON THE LIFE OF A DISTRIBUTION TRANSFORMER
Master-uppsats, Mälardalens högskola/Akademin för ekonomi, samhälle och teknikSammanfattning : This degree project presents a study case in Eskilstuna-Sweden, regarding the effect of the photovoltaic (PV) systems with battery energy storage system (BESS) on a power distribution transformer, and how they could change the transformer lifespan. For that, an extensive literature review has been conducted, and two MATLAB models were used to simulate the system. LÄS MER
4. Still-Lifestock
Kandidat-uppsats, Konstfack/TextilSammanfattning : Howdoyoudo (HDYD): How do you do, Howdy! Howdy (HD): Howdy, Howdoyoudo! HDYD: Vi ser ut att få en fin dag idag, tycker du inte? Synd att den måste befläckas med det vanliga smutsgörat. En efterlysning har kommit in. HD: Det har hänt igen? HDYD: Ja, det är samma visa varje gång. LÄS MER
5. Virtuella spelavatarer: könsstereotyper i League of Legends
Kandidat-uppsats, Lunds universitet/Avdelningen för ABM, digitala kulturer samt förlags- och bokmarknadskunskapSammanfattning : This thesis investigates if stereotypes and norms are projected in the virtual world. The study specifically aims to understand this through delving into the virtual game League of Legends to inquire if and, in that case, what gender stereotypes are used when constructing gaming avatars. LÄS MER