Sökning: "pixel graphics"

Visar resultat 1 - 5 av 25 uppsatser innehållade orden pixel graphics.

  1. 1. Radar and sea clutter simulation with Unity 3D game engine

    M1-uppsats, Linköpings universitet/Programvara och system

    Författare :Mikael Johnsson; Linus Bergman; [2023]
    Nyckelord :radar simulation; sea clutter simulation; game engine; Unity; ray tracing; compute shader; graphics programming; GPU; radarsimulering; sjöklottersimulering; spelmotor; Unity; strålspårning; compute shader; grafisk programmering; GPU;

    Sammanfattning : Game engines are well known for their use in the gaming industry but are starting to have an impact in other areas as well. Architecture, automotive, and the defence industry are today using these engines to visualise and, to some extent, test their products. LÄS MER

  2. 2. Exploiting Spatial Redundancy and Approximate Computing for Area Efficient Image Compression

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Saurav Arjun; [2022]
    Nyckelord :Image Compression; VLSI; Spatial redundancy; DCT; Compression; System Verilog; Technology and Engineering;

    Sammanfattning : Owing to the intensive computation involved in the Discrete Cosine Transform during image com- pression, the design of the efficient hardware architectures for fast computation of the transform has become imperative, especially for real-time applications. Although fast computation techniques have been able to minimise the hardware computation complexity to a certain limit, they could further extend the research to figure out the interesting approaches which can be implemented on applications where power, speed and area are crucial factors to determine the performance of the system. LÄS MER

  3. 3. A Ray Tracing Implementation Performance Comparison between the CPU and the GPU

    Kandidat-uppsats, KTH/Datavetenskap

    Författare :Robin Nordmark; Tim Olsén; [2022]
    Nyckelord :;

    Sammanfattning : Ray tracing has gained recent popularity due to the advancement of computer hardware capabilities. The algorithm is used as a rendering technique for computer graphics by tracing rays of light to determine the color of a single pixel, thus simulating the physical behavior of light. LÄS MER

  4. 4. Real-time refraction through multiple layers using image-space method with inline ray tracing

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Daniel Parhizgar; [2021]
    Nyckelord :;

    Sammanfattning : Although modern hardware allows us to use ray tracing in real-time, ray traced refractions are still demanding due to its need to generate multiple rays recursively in order to fully refract through a multi-layered object. With the recent release of inline ray tracing, it is possible to traverse and register ray hits inside a fragment shader. LÄS MER

  5. 5. Real-Time Ray Tracing With Polarization Parameters

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Viktor Enfeldt; [2020]
    Nyckelord :ray tracing; polarizing filters; Mueller calculus; real-time; rendering; strålspårning; polariseringsfilter; Mueller-kalkyl; realtid; rendering;

    Sammanfattning : Background. The real-time renderers used in video games and similar graphics applications do not model the polarization aspect of light. Polarization parameters have previously been incorporated in some offline ray-traced renderers to simulate polarizing filters and various optical effects. LÄS MER