Sökning: "reality game show"

Visar resultat 6 - 10 av 50 uppsatser innehållade orden reality game show.

  1. 6. Gamifying sustainability : A qualitative study on how gamified services can create a sustainable purchase behaviour among women.

    Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Företagsekonomi

    Författare :Marcus Rundlöf; Victoria Öberg; [2023]
    Nyckelord :Consumer behavour; Marketing;

    Sammanfattning : Gamification, defined as the application of game elements in a non-game environment,has in recent years gained significant influence as a favourable marketing strategy. Gamified services can be found in a variety of markets, ranging from education to wellness, and have the ability to transform low involvement purchases into high ones. LÄS MER

  2. 7. Smart spel för smarta människor

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Hanna Rudöfors; Martin Hesselgren Wallmark; [2023]
    Nyckelord :Autism spectrum disorder; augmented reality; daily occupation; prototype development; social interaction; serious games;

    Sammanfattning : The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. LÄS MER

  3. 8. Dynamic Mixed Reality AssemblyGuidance Using Optical Recognition Methods

    Master-uppsats, KTH/Industriell produktion

    Författare :Harpa Hlíf Guðjónsdóttir; Gestur Andrei Ólafsson; [2022]
    Nyckelord :Manufacturing; Mixed Reality; Augmented Reality; Assembly Guidance; Object Recognition; HoloLens 2; Vuforia Engine; Unity; Mixed Reality Toolkit; Tillverkning; Blandad Verklighet; Förstärkt Verklighet; Monteringsvägledning; Objektigenkänning; HoloLens 2; Unity; Vuforia Engine; Mixed Reality Toolkit;

    Sammanfattning : Mixed Reality (MR) is an emerging paradigm in industry. While MR equipment and software have taken great technological strides in past years, standardized methods and workflows for developing MR systems for industry have not been widely adopted for many tasks. This thesis proposes a dynamic MR system for an assembly process. LÄS MER

  4. 9. Postmodern finans: En explorativ studie om finansiella influensers och marknadsmanipulation

    Kandidat-uppsats, Mittuniversitetet/Institutionen för ekonomi, geografi, juridik och turism

    Författare :Jesper Mård; William Strömberg; [2022]
    Nyckelord :financial influencers; game rule; hyperrealism; irrational finance; market manipulation; postmodernity; rational finance; the Swedish market abuse act; finansiell influenser; hyperrealism; irrationell finans; marknadsmanipulation; marknadsmissbrukslagen; postmodernism; rationell finans; spelregel;

    Sammanfattning : Avsikten med denna studie har varit att studera problematiken som har uppstått i och med det växande fenomenet finansiella influensers och dess koppling till marknadsmanipulation. Med en explosiv ökning inom aktiehandeln på dagens finansmarknader är det många beslut som inte längre kan definieras med enbart klassisk finansiell teori. LÄS MER

  5. 10. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    Magister-uppsats, Blekinge Tekniska Högskola

    Författare :Emmanuel Adebayo; [2021]
    Nyckelord :Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Sammanfattning : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. LÄS MER