Sökning: "video commercial"
Visar resultat 11 - 15 av 108 uppsatser innehållade orden video commercial.
11. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context
Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / LärarutbildningsnämndenSammanfattning : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. LÄS MER
12. What did I just learn? : How commercial video games could underhandedly teach players environmental sustainability
Master-uppsats, Jönköping University/HLK, Medie- och kommunikationsvetenskapSammanfattning : Commercial video games have a great potential in battling the ongoing environmental crises. However, literature has so far largely neglected a connection between environmental sustainability and commercial video games. LÄS MER
13. Memes i marknadsföring : En visuell semiotisk analys av Comviqs reklamfilm ’Orkestern’
Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Sammanfattning : This thesis examines how the Swedish telecom company Comviq utilizes the meme formatknown as Trumpet Boy in their commercial Orkestern from 2018. The study makes use of aqualitative comparative semiotic analysis to decode signs present in both the referencematerial and the video advertisment. LÄS MER
14. Intentionally Designing a Game to Help Alleviate Symptoms of Depression : A Formal and Textual Analysis of Mental Health Representation and Game Design Iteratio
Master-uppsats, Uppsala universitet/Institutionen för speldesignSammanfattning : Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is not easily accessible to a large number of people worldwide. Therefore, a lot of researchers have attempted to study the effectiveness of commercial video games in alleviating symptoms of depression as supplementary tools to mental healthcare, not as replacements. LÄS MER
15. Kvalitetsmätning av videoströmmar hos en internetleverantör : En jämförelse mellan en kommersiell och en open source-lösning
M1-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologiSammanfattning : In this work, an open source-based solution for measuring the quality of video streams from an ISP has been developed. The goals with the work has been to see how much cheaper the open source solution is in comparison with the company’s already implemented commercial solution, if the data collected by the new solution is as reliable as the existing solution, and to see if the microcontroller that is used is powerful enough to replace the current one. LÄS MER