Sökning: "video commercial"

Visar resultat 11 - 15 av 108 uppsatser innehållade orden video commercial.

  1. 11. Life is Strange 2. Digital Game-Based Language Learning in an EFL Context

    Uppsats för yrkesexamina på avancerad nivå, Göteborgs universitet / Lärarutbildningsnämnden

    Författare :Ida Sahlin; [2022-08-03]
    Nyckelord :Digital Game-Based Language Learning DGBLL ; Commercial Off-the Shelf COTS Games; Second Language L2 ; English as a Foreign Language EFL ;

    Sammanfattning : This study looked at the impact of Digital Game-Based Language Learning (DGBLL) and Life is Strange 2: Episode One, a commercial off-the-shelf (COTS) video game, on the listening comprehension of twelve Swedish Upper Secondary English as a Foreign Language (EFL) pupils. Two studies were conducted to answer the following research questions. LÄS MER

  2. 12. What did I just learn? : How commercial video games could underhandedly teach players environmental sustainability

    Master-uppsats, Jönköping University/HLK, Medie- och kommunikationsvetenskap

    Författare :Maria Johanna Horsten; [2022]
    Nyckelord :commercial video games; environmental sustainability; environmental gaming; Dimensions of Environmentally Sustainable Gameplay; Horizon Forbidden West;

    Sammanfattning : Commercial video games have a great potential in battling the ongoing environmental crises. However, literature has so far largely neglected a connection between environmental sustainability and commercial video games. LÄS MER

  3. 13. Memes i marknadsföring : En visuell semiotisk analys av Comviqs reklamfilm ’Orkestern’

    Kandidat-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Jan Paulusson; [2022]
    Nyckelord :Memes; Memetik; Memekultur; Internetkultur; Parafras; Adaption; Marknadsföring; Varumärken; Reklamfilm;

    Sammanfattning : This thesis examines how the Swedish telecom company Comviq utilizes the meme formatknown as Trumpet Boy in their commercial Orkestern from 2018. The study makes use of aqualitative comparative semiotic analysis to decode signs present in both the referencematerial and the video advertisment. LÄS MER

  4. 14. Intentionally Designing a Game to Help Alleviate Symptoms of Depression : A Formal and Textual Analysis of Mental Health Representation and Game Design Iteratio

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Pandi Çunoti; [2022]
    Nyckelord :Computer games; depression; mental health; representation;

    Sammanfattning : Depression is a common mental health issue in today’s society, unfortunately, mental healthcare is not easily accessible to a large number of people worldwide. Therefore, a lot of researchers have attempted to study the effectiveness of commercial video games in alleviating symptoms of depression as supplementary tools to mental healthcare, not as replacements. LÄS MER

  5. 15. Kvalitetsmätning av videoströmmar hos en internetleverantör : En jämförelse mellan en kommersiell och en open source-lösning

    M1-uppsats, Mittuniversitetet/Institutionen för informationssystem och –teknologi

    Författare :Andreas Granbäck; [2022]
    Nyckelord :IPTV; MPEG-TS; Open source; Network analysis; Network monitoring; IPTV; MPEG-TS; Open source; Nätverksanalys; Nätverksövervakning;

    Sammanfattning : In this work, an open source-based solution for measuring the quality of video streams from an ISP has been developed. The goals with the work has been to see how much cheaper the open source solution is in comparison with the company’s already implemented commercial solution, if the data collected by the new solution is as reliable as the existing solution, and to see if the microcontroller that is used is powerful enough to replace the current one. LÄS MER