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Visar resultat 1 - 5 av 108 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Barbie TM. Från Plastic Fantastic till Empowerment Chic: En Semiotisk Resa genom Barbies Reklamuniversum

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Elsa Dandanell; Maja Jansson; [2024-03-04]
    Nyckelord :Barbie; Barbie commercials; Barbie Semiotics; Feminism; Uppfostran Genus; Semiotik; Genussystemet;

    Sammanfattning : Exectutive summary Barbie is more than just a toy, she is a phenomenon. Consumers love her as much as others hate her. It has been argued that the doll is damaging young childrens views of themselves and setting them up for a future of striving to achieve impossible beauty standards. LÄS MER

  2. 2. Behavioural response in pigs at gas stunning in foam

    Master-uppsats, SLU/Dept. of Animal Environment and Health

    Författare :Madeleine Persson; [2024]
    Nyckelord :stunning methods; slaughter; animal welfare; carbon dioxide; high-expansion foam; nitrogen; argon;

    Sammanfattning : There are several stunning methods used for the commercial slaughter of pigs. The two most common are electric stunning and stunning with carbon dioxide gas. It has been shown that there are several problems related to animal welfare in the stunning methods used today in commercial slaughter. LÄS MER

  3. 3. “MED KODEN FAMILJ10 FÅR NI 10% RABATT PÅ…” En kvalitativ innehållsanalys av barns involvering i familjevloggares betalda samarbeten på YouTube

    Kandidat-uppsats, Göteborgs universitet/Institutionen för journalistik, medier och kommunikation

    Författare :Martina Davitkova; Hanna Eklund; Ella Engberg; [2023-03-10]
    Nyckelord :kommersiell sharenting; familjevloggare; YouTube; influencers; främre regionen; bakre regionen; fasad; intrycksstyrning; självpresentation; barn; utsända uttryck; överförda uttryck;

    Sammanfattning : EXECUTIVE SUMMARY In the early 2000s, the rise of the influencer industry began. An influencer refers to a person with influence and the ability to influence their audience to consume certain products or perform a specific action. LÄS MER

  4. 4. VIDEO GAME-BASED LANGUAGE LEARNING AND LITERACY A systematic review of the current state of research on video game-based learning and language learning

    Magister-uppsats, Institutionen för tillämpad informationsteknologi

    Författare :Oscar Holst; [2023-02-01]
    Nyckelord :game-based learning; language learning; literacy;

    Sammanfattning : Over the last decades, the video game medium has become increasingly popular-ized and technologically advanced. Consequently, the learning sciences have started to investigate the pedagogical potential of this medium. Literacy researchers have argued that unique features of the video game medium offer possibilities for effective language learning. LÄS MER

  5. 5. Developing a portable, customizable, single-channel EEG device for homecare and validating it against a commercial EEG device

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Máté Károly Tóth; [2023]
    Nyckelord :Electroencephalography EEG ; Portable EEG; Single-channel EEG; Commercial EEG; Brain-machine interface; Prototype development; Elektroencefalografi EEG ; Bärbar EEG; Enkanaligt EEG; Kommersiellt EEG; Hjärna-maskin-gränssnitt; Prototyputveckling;

    Sammanfattning : There are several commercial electroencephalography (EEG) devices on the market; however, affordable devices are not versatile for diverse research applications. The purpose of this project was to investigate how to develop a low-cost, portable, single-channel EEG system for a research institute that could be used for neurofeedback-related applications in homecare. LÄS MER