Sökning: "visual scripting"

Visar resultat 1 - 5 av 14 uppsatser innehållade orden visual scripting.

  1. 1. Improving the User Experience of Visual Scripting Languages

    Master-uppsats, Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Författare :Alexander Uggla; [2021]
    Nyckelord :visual scripting; visual programming; graphical scripting; intuitive programming language; programming language design; programming language theory;

    Sammanfattning : Visual scripting languages are used as alternatives to text programming to make coding easier. Visual programming languages provide a structure and a guidance that does not exist in text programming, which should make them easier to code with. Some users do however find that the structure in visual scripting languages makes it cumbersome to code. LÄS MER

  2. 2. Visual Scripting for AR Board Games in Thrymd

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Datavetenskap

    Författare :Fredrik Lind; [2021]
    Nyckelord :nodes; visual scripting; visual; graph; graph-based; VPL; visual programming language; ar; board games; noder; visuell skriptning; visuell; grafbaserad; VPL; visuellt programmeringsspråk; ar; brädspel;

    Sammanfattning : In recent years, the interest in Augmented Reality (AR) applications for entertainment and productivity has grown. One company exploring this technology is LAZER WOLF STUDIOS, the developers behind Thrymd: an AR-driven board games platform powered by the Unity engine. LÄS MER

  3. 3. Vibrationsmätningar : Uppföljning av negativa trender

    M1-uppsats, Uppsala universitet/Tillämpad kärnfysik

    Författare :Lars Vikström; [2021]
    Nyckelord :vibration measurements; visual basic for applications; scripting; vibrationsmätningar; visual basic for applications; scripting;

    Sammanfattning : In this study, data on vibration measurements from Forsmark - Vattenfall AB's database has been studied, the goal has been to see how it can be reworked so that it becomes easier to interpret and more transparent for more people in maintenance.The idea has been to use all the data available to create graphs or graphs over a longer period to look for trends in systems that are similar to each other. LÄS MER

  4. 4. Jämförelse av Game User Experience Satisfaction i VR och på skärm

    Master-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Yad Emin; [2020]
    Nyckelord :Human Computer Interaction; VR; Virtual reality; VR vs. monitor; Game User Experience Satisfaction Scale; GUESS; Design; Usability testing; Human-Centered Design; User-centered design; User Interface; User Experience; Människa-datorinteraktion; interaktionsdesign; VR; Virtual reality; VR kontra skärm; Game User Experience Satisfaction Scale; GUESS; Design; Användbarhetstestning; Human-Centered Design; User-centered design; användargränssnitt; användarupplevelse;

    Sammanfattning : Syftet med denna masteruppsats var att undersöka skillnaden i Game User Experience Satisfaction (GUESS) vid användning av SimProv, både i VR (Oculus Rift) och på skärm. SimProv är en spelliknande klassrumssimulation. Studien avsåg även finna potentiella problem som användaren kunde stöta på under testsessionen. LÄS MER

  5. 5. A Visual Rapid Prototyping Environment for Smart Home Concepts

    Master-uppsats, Malmö högskola/Fakulteten för teknik och samhälle (TS)

    Författare :Emma Mainza Chilufya; [2017]
    Nyckelord :Smart Homes; Prototyping Environment; Internet of Things and People; IoTaP; Design Science; User-Centered Design; participatory design; visual prototyping; Rapid prototyping; Node-RED; User Interaction; visual programming;

    Sammanfattning : This research project is part of the Internet of Things and People (IoTaP) project at Malmo ̈ University. The project focuses on the aspects of human-computer interaction in a visual programming environment. Visual programming is becoming increasingly popular in different sector of the IT world. LÄS MER