Användarnas upplevelse av användbarheten vid   interaktion med eyetracking

Detta är en Kandidat-uppsats från Mittuniversitetet/Avdelningen för data- och systemvetenskap

Sammanfattning: Eyetracking is a technology that can be used as a complement to the traditional interaction device by warping the mouse pointer to the position the user is looking at. Relatively recently this technology became available on the public market. This thesis examines the user's perceived experience of eyetracking interaction with an interface in comparison to a traditional touchpad. This is an important aspect to investigate since previous research has not investigated this particularly much. Previous research has focused on quantitative studies with measurable results. But how does the user experience the usability of eyetracking when interacting with an interface in comparison to a touchpad? During a test, users have performed tasks with both eyetracking and touchpad. Afterwards, the users participated in an interview where they were able to convey their experience. In this qualitative study, observations and semi-structured interviews have been used as data collection methods. Both the observations and the interviews have then been analyzed thematically in order to identify patterns. These patterns have then been compared to previous research in order to identify similarities and differences. A clear pattern that could be identified was that users experienced a faster interaction with eyetracking. The reason for this was that eyetracking did not require as much physical or mental effort to move the mouse pointer. The users experienced the precision as incomplete but still sufficient to perform the tasks during the test. The users experienced a higher comfort with eyetracking for the same reason as for the speed. Eyetracking did not require as much physical movement to move the mousepointer.

  HÄR KAN DU HÄMTA UPPSATSEN I FULLTEXT. (följ länken till nästa sida)