Sökning: "360-videos"

Visar resultat 1 - 5 av 10 uppsatser innehållade ordet 360-videos.

  1. 1. Embodied Avatars in Cinematic Virtual Reality : Effects on Presence, Social Presence, and Spatial Referencing.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Alfred Berg; [2022]
    Nyckelord :Cinematic virtual reality; embodied avatars; social presence; presence; nonverbal social cues; head-mounted displays.;

    Sammanfattning : The increasing availability of modern head-mounted displays have spurred interest in social virtual reality (VR) applications, but their immersion-inducing features limit the use of important nonverbal social cues in multiuser contexts. Embodied avatars have proven useful in increasing the social affordances of real-time rendered VR applications but remain underexplored in cinematic virtual reality (CVR). LÄS MER

  2. 2. Virtual onboarding på arbetsplatsen : En kvalitativ studie om möjligheter och utmaningar med implementation av 360-videos i en organisations onboardingprocess

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Ellen Holmgren; Ebba Carnerud; [2022]
    Nyckelord :Onboarding; organizational socialization; remote onboarding; 360-videos; virtual reality;

    Sammanfattning : In an organization such as a university with many institutions and new employees the onboarding process is a key activity for the employee life cycle. This study examines the possibilities and limitations of further digitalization of the process by including new formats for information.  The format in question is 360-videos. LÄS MER

  3. 3. Simulation of content-aware caching policies for tiled 360 videos

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Rami Latif; [2020]
    Nyckelord :content-aware; caching; policies; tiled; 360; video; streaming;

    Sammanfattning : Video streaming is used daily by people around the world, plays a big role in many Internet users daily lives, and are today responsible for the majority of the Internet traffic. As 360 video streaming services become increasingly popular and each such user session requires much higher bandwidths than traditional video streaming, optimized solutions for this type of video is becoming increasingly important. LÄS MER

  4. 4. Developing an emulator for 360° video : intended for algorithm development

    Master-uppsats, Linköpings universitet/Databas och informationsteknik

    Författare :Eric Lindskog; [2020]
    Nyckelord :VR; emulation; simulation; tools; 360°; video; streaming; DASH; HAS; QoE; MS-SSIM; SSIM; virtual; reality; fetching; VoD; bandwidth; MOS;

    Sammanfattning : Streaming 360° video has become more commonplace with content delivery services such as YouTube having support for it. By its nature, 360° video requires more bandwidth as only a fraction of the image is actually in view, while the user is expecting the same "in view" quality as with a regular video. LÄS MER

  5. 5. Developing Trust in Sharing Rental Economy through Virtual Reality 360° Video

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Narendra Singh; [2019]
    Nyckelord :House rentals; Virtual Reality; Immersive VR Environment; Meetings; Video Conferencing; Trust; 360° Video;

    Sammanfattning : Students, especially international ones have a hard time seeking accommodation in big cities like Stockholm in Sweden at an adequate pricing. To facilitate such a search process and to create a sense of trust, tenants and landlords use video and/or voice calls for early communication with one another. LÄS MER