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Visar resultat 1 - 5 av 41 uppsatser som matchar ovanstående sökkriterier.

  1. 1. Augmented Reality-Assisted Techniques for Sustainable Lithium-Ion EV Battery Dismantling

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Diana Cristina Culincu; [2023]
    Nyckelord :Augmented Reality; Electric Vehicle Batteries; Lithium-Ion Batteries; Battery Dismantling; Battery Disassembly; Battery Recycling; Photogrammetry; 3D modelling; 3D Reconstruction; Vuforia; Unity; Blender; Figma; Polycam; Sustainability; Förstärkt verklighet; Batterier för elektriska fordon; Litiumjonbatterier; Batteriavmontering; Batteriuppdelning; Batteriåtervinning; Fotogrammetri; 3Dmodellering; 3D-rekonstruktion; Vuforia; Unity; Blender; Figma; Polycam; Hållbarhet;

    Sammanfattning : The increasing adoption of electric vehicles (EVs) brings forth the challenge of effectively managing the second-life and end-of-life cycles for lithium-ion batteries. Augmented Reality (AR) offers a promising solution to sustainably and efficiently dismantle these batteries. LÄS MER

  2. 2. Smart spel för smarta människor

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Hanna Rudöfors; Martin Hesselgren Wallmark; [2023]
    Nyckelord :Autism spectrum disorder; augmented reality; daily occupation; prototype development; social interaction; serious games;

    Sammanfattning : The goal of this study is to design and evaluate a mobile augmented reality (AR) game application prototype to assist and motivate adults with autism spectrum disorder (ASD) to maintain a conversation and identify the necessary design aspects to achieve this. The problem is that people with autism can have difficulties with communicating with others and handling social situations, which makes it hard for them to make friends. LÄS MER

  3. 3. Xocchiali AR glasses - Design, implementation and usability testing of simple AR glasses

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Aleksy Królczyk; Adam Korytowski; [2023]
    Nyckelord :glasses; wearables; design; usability; testing; virtual reality; augmented reality; VR; AR; Technology and Engineering;

    Sammanfattning : This thesis focuses on designing and prototyping a companion application for Xocchiali's AR glasses which are to be stylish, unobtrusive and cheap smart glasses designed to be used on a daily basis. The main goal was to create a user-friendly application that helps configure the glasses for everyday use. LÄS MER

  4. 4. Assessment of Lower Limb Muscle Strength: Feasibility and Implementation on Exxentric’s SingleExx Machines

    Master-uppsats, KTH/Medicinteknik och hälsosystem

    Författare :Maximilian Geisler; [2023]
    Nyckelord :Force measurement; Lower limb strength; Symmetry assessment; Flywheel-based leg extension machine; Prototype development; Isokinetic dynamometer; Kraftmätning; Styrka i nedre extremiteterna; Symmetribedömning; Flywheel- baserad benförlängningsmaskin; Prototyputveckling; Isokinetisk dynamometer;

    Sammanfattning : Measuring lower limb strength and symmetry is a common practice in elite sports to determine the return to sports point in time during rehabilitation, and this information could be useful for amateur athletes too. However, the devices used for this are highly sophisticated and hardly accessible. LÄS MER

  5. 5. Sensor fusion between positioning system and mixed reality

    Master-uppsats, Linköpings universitet/Tekniska fakulteten; Linköpings universitet/Institutionen för datavetenskap

    Författare :Anton Lifwergren; Jonsson Jonatan; [2022]
    Nyckelord :Sensor Fusion; MR; Mixed Reality; AR; Augmented Reality; Positioning; Local Positioning System; Transformation; Mining; Sensorfusion; MR; Mixed Reality; AR; Augmented Reality; Lokalt Positionerings System; Positionering; Transformation; Gruva;

    Sammanfattning : In situations where we want to use mixed reality systems over larger areas, it is necessary for these systems to maintain a correct orientation with respect to the real world. A solution for synchronizing the mixed reality and the real world over time is therefore essential to provide a good user experience. LÄS MER