Sökning: "Athanasios"
Visar resultat 16 - 20 av 34 uppsatser innehållade ordet Athanasios.
16. Odd-frequency superconducting pairing in Kitaev-based junctions
Master-uppsats, Uppsala universitet/MaterialteoriSammanfattning : .... LÄS MER
17. THE INFLUENCE OF RELATIONSHIP MARKETING AND CRM SYSTEM ON STAKEHOLDERS’ TRUST : A Qualitative Study on Multiple Stakeholder Groups in a Cosmetic and Beauty Industry
Master-uppsats, Umeå universitet/FöretagsekonomiSammanfattning : CRMsystem and relationship marketing are needed for a company in order to gain its stakeholders’ trust. In a company, there are two different stakeholders. Theinternal and external stakeholders. This thesis will consider both of the different types of stakeholders. LÄS MER
18. Branding for startup companies in Sweden : A study on startups brand building
Magister-uppsats, Högskolan i Gävle/FöretagsekonomiSammanfattning : Aim: The aim of this study is to explore the factors that influence the brand building in startup companies. Method: This study implements a qualitative approach and consists of twelve startup companies located in Sweden. LÄS MER
19. Färg och ljus i Låt den rätte komma in och Let Me In : En jämförande analys
Kandidat-uppsats, Örebro universitet/Institutionen för humaniora, utbildnings- och samhällsvetenskapSammanfattning : This thesis analyses and compares colour and light in the movies Låt den rätte komma in (2008) and Let Me In (2010). Under the analysis have earlier texts about colour and light been used to distinguish and interpret the material. The result of the analysis shows that there is a big difference between the movies. LÄS MER
20. “WHAT IS YOUR DPS, HERO?” : Ludonarrative dissonance and player perception of story and mechanics in MMORPGs.
Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : This thesis studies the MMORPGs and the ludonarrative dissonance that exist in the complexity of their design. Given the massive multiplayer nature of these games, players of different ambitions and gameplay preference need to coexist, which is a massive challenge for both the players themselves and the designers of these worlds. LÄS MER