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Visar resultat 21 - 25 av 308 uppsatser som matchar ovanstående sökkriterier.
21. Contextualising Kotter’s 8-step model to a sustainable digital transformation : A qualitative study from the perspective of organisational change
Magister-uppsats, Malmö universitet/Institutionen för Urbana Studier (US)Sammanfattning : In today's rapidly evolving business landscape, characterized by technological advancements, organisations are placing significant emphasis on digital transformation (DT) to survive. Concurrently, considerations of sustainability impacts have become crucial factors that organisations must take into account. LÄS MER
22. Digital Leadership Capabilities for successful Digital Transformation- Cultural perspective : How do digital leaders' experiences and perspectives on the capabilities needed for successful digital transformation in tech firms differ across different cultural contexts?
Magister-uppsats, Jönköping UniversitySammanfattning : Introduction: Digital transformation has had a significant impact on the way businesses operate and interact with their clients. The advent of digital technologies has brought about unprecedented changes in customer behavior, necessitating continuous adaptation and transformation to maintain competitiveness. LÄS MER
23. Gränssnitt och diskurser : En multimodal kritisk diskursanalys av UR Plays startsida Urplay.se.
Kandidat-uppsats, Högskolan i Gävle/Avdelningen för humanioraSammanfattning : This study presents an analysis of UR Play's homepage and its use of visual and textual elements as online control mechanisms from a technographic perspective with a focus on social semiotics. The study employed the social semiotic method of multimodal critical discourse analysis (MCDA). LÄS MER
24. Does esports participation help in developing computer literacy skills?
Kandidat-uppsats, Jönköping University/JTH, Avdelningen för datateknik och informatikSammanfattning : In this paper, we have focused on possible connections between Esports, more narrowly League of Legends, and increased Computer Literacy Skills. The purpose of this study was to research Esports and Computer Literacy skills and analyse the possible link and how it might overall help one’s day-to-day life, job prospects and more by using Esports as a tool for learning Computer Literacy Skills. LÄS MER
25. Interventioner som påverkar följsamheten till egenvård vid diabetes typ 2 : En litteraturöversikt
Magister-uppsats, Uppsala universitet/Institutionen för folkhälso- och vårdvetenskapSammanfattning : Introduktion: Diabetes typ 2 anses som ett allvarligt hälsoproblem i världen. Egenvård är en av hörnstenarna vid behandlingen. Personer med diabetes typ 2 behöver motivation för att utföra egenvård. Forskning har visat att kunskap och förmåga behövs för att kunna utföra egenvård. LÄS MER