Sökning: "Mobile VR"

Visar resultat 1 - 5 av 15 uppsatser innehållade orden Mobile VR.

  1. 1. Hand Gesture based Telemedicine enabled by Mobile VR

    Master-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Sofia Kiriaki Vulgari; [2019]
    Nyckelord :Virtual Reality; Hand Gestures; Virtual Environment; Telemedicine; Mobile VR; Multi User;

    Sammanfattning : Virtual Reality (VR) is a highly evolving domain and is used in anincreasing number of areas in today's society. Among the technologiesassociated with VR and especially mobile VR, is hand tracking and handgesture recognition. LÄS MER

  2. 2. A user study to analyse the experience of augmented reality board games

    Kandidat-uppsats, Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Daniel Bengtsson; Giedre Jursenaite; [2019]
    Nyckelord :Augmented Reality; Board Games; User Experience; User Study.;

    Sammanfattning : Background. Augmented Reality (AR) is a variant of virtual reality (VR), but where VR replaces reality with a virtual one, AR expands it allowing the user to see the real world and virtual information at the same time. LÄS MER

  3. 3. How To Create A User Friendly Shopping Experience with 3D

    Master-uppsats, Uppsala universitet/Institutionen för informationsteknologi

    Författare :Fredrik Heiding; [2019]
    Nyckelord :;

    Sammanfattning : Recent advancements in the hardware of computers and cell phones, as well as improvements in general mobile data connections have made the use of 3D technologies more relevant. This is further increased by the attention given to augmented reality (AR) and virtual reality (VR) as of late. LÄS MER

  4. 4. Six DOF tracking system based on smartphones internal sensors for standalone mobile VR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fredd Duque; [2019]
    Nyckelord :Virtual reality; Positional tracking; Simultaneous location and mapping; Head-mounted-display;

    Sammanfattning : Nowadays mid-range smartphones have enough computational power to run simultaneous location and mapping (SLAM) algorithms that, together with their onboard inertial sensors makes them capable of position and rotation tracking. Based on this, Google and Apple have released their own respective software development kits (SDKs) that allow smartphones to run augmented reality applications using six degrees of freedom tracking. LÄS MER

  5. 5. Rörelsehastighetens påverkan på Virtual Reality Sickness i en mobilapplikation som simulerar en berg- och dalbana

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS); KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Lukas Frösslund; Johannes Karlsson; [2018]
    Nyckelord :VR; VRS; HMD; presence; SSQ; MSSQ;

    Sammanfattning : As Virtual Reality grows larger as a commercial product for private use, Virtual Reality Sickness emerges as an increasingly common issue. The knowledge about this type of motion sickness has been around for a long time, and there is no shortage of research on the subject, but in many cases it is based on technology that is fundamentally different from today's. LÄS MER