Sökning: "Mobile VR"

Visar resultat 1 - 5 av 33 uppsatser innehållade orden Mobile VR.

  1. 1. Optimizing Realistic 3D Facial Models for VR Avatars through Mesh Simplification

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Beiqian Liu; [2023]
    Nyckelord :Mesh Simplification; Virtual Reality; Realistic Avatars; 3D Face Reconstruction;

    Sammanfattning : The use of realistic 3D avatars in Virtual Reality (VR) has gained significant traction in applications such as telecommunication and gaming, offering immersive experiences and face-to-face interactions. However, standalone VR devices often face limitations in computational resources and real-time rendering requirements, necessitating the optimization of 3D models through mesh simplification to enhance performance and ensure a smooth user experience. LÄS MER

  2. 2. Hästen och vagnen vs. Ferrarin : En fallstudie med fokus på digital utbildning inom vård och omsorg.

    Kandidat-uppsats, Umeå universitet/Institutionen för informatik

    Författare :Sophia Ulwan Widmark; Ester von Hedenberg; [2023]
    Nyckelord :Digital onboarding; digital utbildning; Learning management system; E-lärande; M-lärande; Virtuell verklighet; Datorbaserade simuleringar;

    Sammanfattning : Sweden’s healthcare sector faces a significant challenge due to the increasing life expectancy and aging population. This is exacerbated by the anticipated decrease in the working age population, creating extended competency supply challenges for municipalities and regions. LÄS MER

  3. 3. Design and Examination of Applying Mobile Technologies and Augmented Reality to Support Learning History in the Classroom

    Master-uppsats, Linnéuniversitetet/Institutionen för kulturvetenskaper (KV)

    Författare :Sepideh Tavajoh; [2023]
    Nyckelord :Mobile technology; Augmented Reality; Interaction Design; Human User Center Design; Tangible; and Intangible Cultural Heritage.;

    Sammanfattning : In recent decades, debates on applying digital technologies in the humanities field have increased. Discussions focus on developing a sustainable approach to learning humanities using Immersive digital technologies, such as Virtual Reality and Augmented Reality (VR & AR). LÄS MER

  4. 4. Xocchiali AR glasses - Design, implementation and usability testing of simple AR glasses

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Aleksy Królczyk; Adam Korytowski; [2023]
    Nyckelord :glasses; wearables; design; usability; testing; virtual reality; augmented reality; VR; AR; Technology and Engineering;

    Sammanfattning : This thesis focuses on designing and prototyping a companion application for Xocchiali's AR glasses which are to be stylish, unobtrusive and cheap smart glasses designed to be used on a daily basis. The main goal was to create a user-friendly application that helps configure the glasses for everyday use. LÄS MER

  5. 5. Eye Diagnostics in Virtual Reality

    Master-uppsats, Lunds universitet/Avdelningen för Biomedicinsk teknik

    Författare :Markus Rahne; Robin Eriksson; [2022]
    Nyckelord :Eye tracking; Virtual Reality; Nystagmus; Technology and Engineering;

    Sammanfattning : Eye tracking technology has been a great addition to medicine, psychology and behavioural science. Its contribution to diagnosis and the understanding of specific eye diseases should not be understated. However, eye tracking technology is often complex, expensive, immobile and usually requires users that can keep still for longer periods of time. LÄS MER