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Visar resultat 1 - 5 av 1629 uppsatser som matchar ovanstående sökkriterier.
1. Simulating Mobility of Large Population using Mobile Application Data
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Understanding people’s travel patterns and knowing the frequency of their travel activities provide important insights for effective transport management and infrastructure planning. While traditional travel surveys have historically contributed to this valuable information, they come with shortcomings such as being expensive to collect, easily outdated, and having short time coverage. LÄS MER
2. Control system and simplified timesynchronization for heterogenous IoT systems with medium time requirements
M1-uppsats, KTH/Hälsoinformatik och logistikSammanfattning : The company QTPIE conducts research on drivers and their unconscious reactions when driving. To help, they use smart devices that today must be individually handled at the start and end of a run, and have individually set timestamps, which can lead to differences between the units when data is entered and collation of the units' data after a run. LÄS MER
3. Onboarding New Users for Initial Creation of Photo Book in Mobile Application
Uppsats för yrkesexamina på avancerad nivå, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : Photography holds great significance by capturing memories and sharing stories. Today, the average user has around 2,000 photos on their smartphone, many of which go unnoticed. Once Upon is a mobile application launched in 2017, where users can create photo books to collect their memories in a physical book. LÄS MER
4. CAJOLE: ESCOOTER MOBILE APP DESIGN FOR RIDERS IN GOTHENBURG
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: The overall goal for my project is to design a valuable mobile app that teaches endusers how to ride, behave, and follow traffic rules by applying design thinking methodologies (DT). In addition, a deep understanding of electric scooters users and the intentions of the municipality administration can result in a handy app. LÄS MER
5. Interrupting prolonged sitting behavior with gamification: Mobile adaptation of the break reminder desktop app Liopep
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : The present work aims at guiding the design transition of the break reminder desktop application Liopep to a mobile platform. The goal is to improve and adapt the gamified intervention to address sedentary behavior at an organizational level. LÄS MER