Sökning: "Nostalgia"

Visar resultat 6 - 10 av 161 uppsatser innehållade ordet Nostalgia.

  1. 6. Exploring the Link Between Identity and Analogue Cameras

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Roos Jannetje Jacoba van der Borg; Greta Ezerskyte; [2023]
    Nyckelord :identity; nostalgia; authenticity; consumption; film cameras; Business and Economics;

    Sammanfattning : This research aims to explore how identity is shaped through the consumption of film cameras. Identity can be formed in numerous ways, through norms and values, social relationships, and much more. In the digital era, there is a lot of pressure on creating and maintaining identity quickly, as social media speeds up identity building practices. LÄS MER

  2. 7. Voices Once Lost : on Connexions in nineteenth century Swedish Geaticism

    Master-uppsats, Uppsala universitet/Historiska institutionen

    Författare :Lykke Engvall; [2023]
    Nyckelord :;

    Sammanfattning : This thesis studies how the early nineteenth century periodical Iduna, published by the influential Geatish Society from 1811 until 1844, portrayed and shaped their idea of Sweden’s past. Of particular interest to this thesis is how this past was narrated through the use of emotions and how these emotions functioned. LÄS MER

  3. 8. Echoes of the past: A Qualitative Study on Personal and Historical Nostalgia and their Impact on Consumer Identity

    Magister-uppsats, Lunds universitet/Företagsekonomiska institutionen

    Författare :Filippa Möller; Linnéa Wrobel; [2023]
    Nyckelord :Nostalgia; personal nostalgia; historical nostalgia; Consumer Culture Theory CCT ; Belk; Goffman; Holt; identity; identity myths; self-presentation; possessions; consumption; Business and Economics;

    Sammanfattning : Thesis Purpose: The purpose of this study is to explore young consumers' identity creation in the context of nostalgic consumption and marketing. The study seeks to deepen the understanding of how young consumers construct their identities by exploring the impact of two forms of nostalgia, personal and historical. LÄS MER

  4. 9. Playing with the Third Reich: Conceptual Relocation from Nazi Film to WWII Game : An Experiment to measure Filmic concepts in Digital Games

    Master-uppsats, Stockholms universitet/Filmvetenskap

    Författare :Laqi Li; [2023]
    Nyckelord :Nazi Germany; Propaganda Films; Science Fiction Trilogy; Industrial Films; WWII FPS Games; WWII Simulation Games; Fascist Aesthetic; Futuristic Utopianism; Steel-like Romanticism; History.;

    Sammanfattning : Film produced by Nazi Germany has been a classic that has drawn scholars from a wide range of academic disciplines as well as innumerable cineastes from various cultural backgrounds. The simultaneous rise in the number of players acting as observers and operators in digital games with a WWII theme has drawn recent scholarly attention since it is thought that this pattern is contributing to players' hazy understanding of historical events. LÄS MER

  5. 10. Perceptions of Virtual Reality Technologies Within Elderly Care

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Stefan Bajin; Simon Solberg; [2023]
    Nyckelord :virtual reality; elder care; mental health; healthcare system; perceptions of vr;

    Sammanfattning : The Swedish healthcare system is strained today, along with a rise in the number of elderly people in the country. Aside from the expected physical ailments facing this group, mental health issues such as depression are also common amongst older adults. LÄS MER