Sökning: "Round-trip time RTT"

Visar resultat 1 - 5 av 29 uppsatser innehållade orden Round-trip time RTT.

  1. 1. Book retrieval system : Developing a service for efficient library book retrievalusing particle swarm optimization

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Adam Woods; [2024]
    Nyckelord :Particle swarm optimization; indoor positioning system; machine learning; Wi-Fi; RSSI; RTT; artificial neural network; ADAM optimizer; Keras; TensorFlow;

    Sammanfattning : Traditional methods for locating books and resources in libraries often entail browsing catalogsor manual searching that are time-consuming and inefficient. This thesis investigates thepotential of automated digital services to streamline this process, by utilizing Wi-Fi signal datafor precise indoor localization. LÄS MER

  2. 2. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Samuel Larsson; [2023]
    Nyckelord :Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Sammanfattning : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. LÄS MER

  3. 3. LoRa Radio Performance Analysis Based on AVR-RSS2 and RIOT-OS for Indoor IoT Applications

    Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :HongShuo Yi; Duosi Dai; [2023]
    Nyckelord :LoRa; Indoor IoT Internet of Things ; Signal strength; Round-trip time RTT ; Goodput; LoRaWAN device classes; AVR-RSS2; RIOT-OS; LoRa; Inomhus-IoT Internet of Things ; Signalstyrka; Rundresa-tid RTT ; Goodput; LoRaWAN klasser; AVR-RSS2; RIOT-OS;

    Sammanfattning : This thesis is dedicated to measuring the communication performance of LoRa technology in an indoor environment and providing insight into its potential application as an effective Internet of Things (IoT) communication solution in Low Power Wide Area Networks (LPWAN). Through careful experimentation and analysis, we assessed various transmission parameters such as spreading factor (SF), bandwidth (BW), Payload Length (PL), and LoRaWAN classes. LÄS MER

  4. 4. Investigating Users' Quality of Experience in Mobile Cloud Games

    M1-uppsats, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Markus Blomqvist; [2023]
    Nyckelord :Quality of Experience; Mobile Cloud Games; RTT; Delays; Packet Loss; Random Jitter; Bursty Jitter; Data Packets; Experiment;

    Sammanfattning : Mobile cloud gaming (MCG) is an emerging concept which aims to deliver video games on-demand to users with the use of cloud technologies. Cloud technology allows the offloading of computation from a less powerful user device or thin client to more robust cloud servers to minimize power consumption and provide additional cloud services such as storage. LÄS MER

  5. 5. Impact of interfering rouge access points on modulationand coding in IoT network

    M1-uppsats, KTH/Hälsoinformatik och logistik

    Författare :Amgad Shaher Saif; [2023]
    Nyckelord :Rogue access point; internet of things; modulation and coding scheme; round trip time; radio frequency interference; network latency; network security.; Obehörig åtkomstpunkt; sakernas internet; modulation och kodningsschema; round trip time; radiofrekvensinterferens; nätverkslatens; nätverkssäkerhet.;

    Sammanfattning : This Bachelor thesis presents an in-depth investigation into the effects of RogueAccess Point interference within Internet of Things networks. The study focuses onthe impact of rogue APs on the modulation and coding scheme indices, round triptime, and overall network performance. LÄS MER