Sökning: "Spel rapport"
Visar resultat 1 - 5 av 149 uppsatser innehållade orden Spel rapport.
1. Spel och riskhantering – Utbildning, forskning och användning inom räddningstjänst
Master-uppsats, Lunds universitet/Riskhantering (CI); Lunds universitet/Avdelningen för Riskhantering och SamhällssäkerhetSammanfattning : The way education and learning are structured is constantly evolving. Today, education is taking on a more digital approach, with books, paper, and pen being phased out. This is largely due to technological advancements, which open up new ways of thinking about how education can be delivered. LÄS MER
2. Pedagogiska spels inverkan på elevers begreppsinlärning i matematikundervisningen : en kunskapsöversikt
Uppsats för yrkesexamina på grundnivå, Högskolan i Borås/Akademin för bibliotek, information, pedagogik och ITSammanfattning : Den här kunskapsöversikten tar sitt ursprung utifrån den politiska samhällsdebatten som lyfter fram att matematikundervisningen måste förbättras samtidigt som måluppfyllelsen för elever i grundskolan måste höjas. I en rapport från Skolverket (2012) framgår det att elevers resultat i matematik har minskat sedan 1990-talet. LÄS MER
3. Eye-tracking Technology for Interactive Experiences in Digital Signage within Retail from a Marketing Perspective
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Eye-tracking is a prominent subject with a diverse range of applications. Although the technology is primarily optimized for stationary environments, ongoing technological progress present additional market prospects. LÄS MER
4. On the strategic abilities gained by using knowledge-based strategies for multi-agent teams playing against nature
Kandidat-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : Analogous to how the Knowledge-Based Subset Construct (KBSC) can transform games of imperfect information against nature into games of perfect information, making it easier to find winning strategies for objectives in these games, the multi-agent knowledge-based subset construct (MKBSC) can be used to find winning strategies in multi-agent games of imperfect information. The difference between the two algorithms is that the generalized version can be applied multiple times, which is interpreted as the agent’s considering not just their own knowledge of the game, but also their knowledge of the other agents, and the knowledge of the other agent’s knowledge about their own knowledge, etc. LÄS MER
5. Third-party risks in industrial control systems: : A case study in the wind power sector
Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)Sammanfattning : This report investigates third-party risk for SCADA systems, using Swedish wind power as an empirical case study. Supervisory, Control, and Data Acquisition (SCADA) systems are used in the wind power industry to monitor and control the operational process. The paper also proposed potential strategies for reducing third-party risks and exposures. LÄS MER