Sökning: "Starcraft II"
Visar resultat 11 - 13 av 13 uppsatser innehållade orden Starcraft II.
11. Bosses, spam, and griefers: a study of how old words adopt new meanings in online computer games
Kandidat-uppsats, Lunds universitet/EngelskaSammanfattning : This essay investigates 20 gaming words generally present in the genres of Massively Multiplayer Online Role-Playing Games, Real Time Strategy, and First-Person Shooter. From each genre, one game was chosen as a representative for their respective genre, namely Guild Wars 2, StarCraft II, and Quake III Arena. LÄS MER
12. "Got Skills...?" : En kvalitativ studie om kompetensutveckling baserat på StarCraft II
Kandidat-uppsats, Institutionen för informatik och mediaSammanfattning : The use of computer games has grown exponentially in the past few years and StarCraft II is one of the most popular e-sports today, played by millions of people worldwide. This study investigates the game’s effect on skills, as perceived by the players of StarCraft II. The study was conducted by using an empirical survey and interviews. LÄS MER
13. Evaluating a plan-recognition framework using tree automata
Kandidat-uppsats, Institutionen för datavetenskapSammanfattning : Plan recognition is the task of inferring the possible plans an independent agent might have in mind from observing and analyzing the agents actions. Plan recognition have, among other things, practical applications within the fields of signal analysis and artificial intelligence. LÄS MER