Sökning: "Survival games"

Visar resultat 1 - 5 av 26 uppsatser innehållade orden Survival games.

  1. 1. Assemblage of base building mechanics and narrative in Subnautica

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Matilda Lindell; Mohammed Tamim; [2023]
    Nyckelord :Assemblage; Base building; Close reading; Cognitive narratology; Emergent narrative; Survival games;

    Sammanfattning : The goal of this thesis is to answer the question of how does Subnautica (Unknown Worlds Entertainment, 2018) incorporate base building mechanics into its narrative progression? This research was conducted using a close reading methodology for the purpose of closely examining the key points of interest. The two authors conducted individual playthroughs of the game where they looked at the base building mechanics and narrative in Subnautica (Unknown Worlds Entertainment, 2018) using a lens constructed from theories of cognitive narratology, emergent narrative, and narrative gameplay mechanics. LÄS MER

  2. 2. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games

    Magister-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Yuyan Wang; [2023]
    Nyckelord :Chinese historical digital games; historical narratives; public history; narrative analysis; game content censorship;

    Sammanfattning : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. LÄS MER

  3. 3. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    Master-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sofia Mitsigkola; [2023]
    Nyckelord :game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Sammanfattning : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. LÄS MER

  4. 4. A Close Reading of Two Invisible Survival-Horror Characters: : A comparison between the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Ariana Morgana; Ricky Lilja; [2022]
    Nyckelord :character design; close-reading; enemy design; horror games; invisible enemy; survival horror; video games; Walrider; Outlast; Kaernk; Amnesia: The Dark Descent;

    Sammanfattning : This thesis looks at two invisible characters, the Kaernk from Amnesia: The Dark Descent and the Walrider from Outlast, to investigate how these characters are incorporated into and contribute to elements found within survival-horror games, and how their design affects the player. The thesis uses a close-reading methodology adapted for video-games to generate data used to first describe each of the characters and the scenario where they are first encountered, and later analyze and discuss the data, as well as compare the data from each character to one another. LÄS MER

  5. 5. Skrik i survival horror spel : Den upplevda skillnaden mellan kvinnligt och manligt skrik

    Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Anna Granath; [2022]
    Nyckelord :Skräck; survival horror; ljud; spel; röster; skrik;

    Sammanfattning : Detta arbete kommer vara inriktat på personers upplevelser om skrik i ett survival horror-spel. Bakgrunden går igenom vad skräck och rädsla är, ljudets betydelse i spel och skräckspel, och sist om människan och vår inställning till röster och specifikt skrik. LÄS MER