Sökning: "Task Difficulty"

Visar resultat 11 - 15 av 192 uppsatser innehållade orden Task Difficulty.

  1. 11. Identification of Fibers in Micro-CT Images of Paperboard Using Deep Learning

    Uppsats för yrkesexamina på avancerad nivå, Lunds universitet/Hållfasthetslära; Lunds universitet/Institutionen för byggvetenskaper

    Författare :David Rydgård; [2023]
    Nyckelord :Fiber networks; Paperboard mechanics; Deep learning; Tomography; Image analysis; Technology and Engineering;

    Sammanfattning : This master thesis project explores the possibility of using deep learning to segment individual fibers in three-dimensional tomography images of paperboard fiber networks. We test a method which has previously been used to segment fibers in images of glass fiber reinforced polymers. LÄS MER

  2. 12. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    Uppsats för yrkesexamina på avancerad nivå, Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Författare :Nathanael Remstedt; Filip Unger; [2023]
    Nyckelord :Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Sammanfattning : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. LÄS MER

  3. 13. Decentralised Multi-agent Search, Track and Defence Coordination using a PMBM filter and Data-driven Robust Optimisation

    Master-uppsats, Linköpings universitet/Tillämpad matematik; Linköpings universitet/Tekniska fakulteten

    Författare :Anton Söderberg; Jesper Vines; [2023]
    Nyckelord :Decentralised; Multi-agent; Search; track and defence coordination; Poisson multi-Bernoulli mixture filter; Data-driven robust optimisation;

    Sammanfattning : In an air defence scenario decisions need to be taken with extreme precision and under high pressure. These decisions becomes even more challenging when the aircraft in question need to function as a team and coordinate their effort. LÄS MER

  4. 14. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Larissa Wagnerberger; [2023]
    Nyckelord :virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Sammanfattning : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. LÄS MER

  5. 15. Towards More Efficient Wireless Power Transfer for 6G

    Master-uppsats, Lunds universitet/Institutionen för elektro- och informationsteknik

    Författare :Ali Al-Ameri; Jaeyoung Park; [2023]
    Nyckelord :Technology and Engineering;

    Sammanfattning : As time is moving forward, the world is becoming more dependent on Internet of Things (IoT) devices. The vision for the future involves IoT devices participating in various aspects of our daily lives, including sensing, controlling, and communicating. LÄS MER