Sökning: "Video recommendations"

Visar resultat 1 - 5 av 70 uppsatser innehållade orden Video recommendations.

  1. 1. Impact of fixed-rate fingerprinting defense on cloud gaming experience

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Kent Thang; Adam Nyberg; [2023]
    Nyckelord :cloud gaming; QoE; QoS; proxy; fingerprinting defense; website fingerprinting attack;

    Sammanfattning : Cloud gaming has emerged as a popular solution to meet the increasing hardware de-mands of modern video games, allowing players with dated or non-sufficient hardwareto access high-quality gaming experiences. However, the growing reliance on cloud ser-vices has led to heightened concerns regarding user privacy and the risk of fingerprintingattacks. LÄS MER

  2. 2. To whom do we listen, and why? : An exploratory study into how young adult consumers experience TikTok electronic word-of-mouth product recommendations

    Magister-uppsats,

    Författare :Clara Dahlgren; Leon Enshagen; [2023]
    Nyckelord :TikTok; eWOM; Consumer Purchase Behaviour; Algorithmic Virality; Social Media;

    Sammanfattning : Background: Over time, social media platforms have become a part of people’s daily lives. Social media allows consumers to share thoughts, ideas, and experiences with other consumers, and eWOM evolved. LÄS MER

  3. 3. Dark Patterns i streamingtjänster : Undersöker manipulativ design i streamingtjänsternas användargränssnitt

    Kandidat-uppsats, Uppsala universitet/Informationssystem

    Författare :Wilmer Hallin Jacobsson; [2023]
    Nyckelord :Dark Patterns; Video Streaming Platforms; Deceptive Design; Online Manipulation; Mörka mönster; videoströmningsplattformar; manipulerande design;

    Sammanfattning : Vad händer när en produkt eller tjänst försämrar konsumentens välmående och förtjänsterna ökar ju mer detta sker? Ett etiskt dilemma har uppstått inom digitala plattformar, däribland videoströmningsplattformar (VSP), på grund av detta. En genomgående trend för VSP:ar men också inom e-handeln och mobilappar har visat sig vara nyttjandet av manipulativ design i användargränssnittet, så kallade mörka mönster (eng. LÄS MER

  4. 4. The impact of integrating Artificial Intelligence into the video games industry. : A case study.

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Nele Bonn; [2023]
    Nyckelord :Artificial intelligence; Machine Learning; Generative AI; Video Games; Gaming; Artificiell intelligens; Machine Learning; Generativ AI; TV-spel; Gaming;

    Sammanfattning : Artificial Intelligence (AI) possesses the potential to profoundly reshape numerous established industries, including the video games industry. This transformative potential arises from algorithms that operate not only on a technical level, but also on a creative and artistic level, particularly with the advent of generative AI. LÄS MER

  5. 5. Short-Format Video Consumption: Evaluation of Key Quality and UX Aspects for Generation Z

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen Vi3

    Författare :Carl Lindholm; [2023]
    Nyckelord :short-format video; user experience; UX; video quality aspects; video pain points; korta videor; användarupplevelse; UX; videokvalitet; smärtpunkter;

    Sammanfattning : Short-format videos are becoming increasingly prominent in today's digital landscape. The widespread availability of smartphones with high-quality cameras, together with fast Internet connections, has not only made it easier for users to interact with the digestible short-format content, but also transformed the way we consume, experience, and interact with content. LÄS MER