Sökning: "computer problems"

Visar resultat 1 - 5 av 780 uppsatser innehållade orden computer problems.

  1. 1. Analyzing the performance of active learning strategies on machine learning problems

    Uppsats för yrkesexamina på avancerad nivå, Uppsala universitet/Avdelningen för systemteknik

    Författare :Vendela Werner; [2023]
    Nyckelord :computer science; bioinformatics; machine learning; active learning; artificial intelligence; supervised learning; Astrazeneca; maskininlärning; artificiell intelligens; datorvetenskap; active learning; bioinformatik; supervised learning;

    Sammanfattning : Digitalisation within industries is rapidly advancing and data possibilities are growing daily. Machine learning models need a large amount of data that are well-annotated for good performance. To get well-annotated data, an expert is needed, which is expensive, and the annotation itself could be very time-consuming. LÄS MER

  2. 2. Deep Learning Model Deployment for Spaceborne Reconfigurable Hardware : A flexible acceleration approach

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Javier Ferre Martin; [2023]
    Nyckelord :Space Situational Awareness; Deep Learning; Convolutional Neural Networks; FieldProgrammable Gate Arrays; System-On-Chip; Computer Vision; Dynamic Partial Reconfiguration; High-Level Synthesis; Rymdsituationstänksamhet; Djupinlärning; Konvolutionsnätverk; Omkonfigurerbara Field-Programmable Gate Arrays FPGAs ; System-On-Chip SoC ; Datorseende; Dynamisk partiell omkonfigurering; Högnivåsyntes.;

    Sammanfattning : Space debris and space situational awareness (SSA) have become growing concerns for national security and the sustainability of space operations, where timely detection and tracking of space objects is critical in preventing collision events. Traditional computer-vision algorithms have been used extensively to solve detection and tracking problems in flight, but recently deep learning approaches have seen widespread adoption in non-space related applications for their high accuracy. LÄS MER

  3. 3. Prototyping Tool for Large Scale Interactive Experiences

    Master-uppsats, Lunds universitet/Institutionen för designvetenskaper

    Författare :Venkata Satya Anurag Gargeya Unnava; Yiyang Liu; [2023]
    Nyckelord :Virtual Reality; Augmented Reality; Interactive Content; Large Scale Interactive Content; Visualizer; Simulations; Technology and Engineering;

    Sammanfattning : In the age where entertainment is the driving force behind the functioning of large industries, companies like SONY have figured out a way to market their entertainment content including movies, music, and games using large-scale interactive marketing and promotional content. Building and testing such content before it is released on large and complex devices is a continuously challenging task and there have been efforts both in academia and industry made to ameliorate this content production workflow. LÄS MER

  4. 4. En analys av användbarhetstestning i syfte att förbättra användargränssnittet på olika skolplattformar

    Kandidat-uppsats, Stockholms universitet/Institutionen för data- och systemvetenskap

    Författare :Yusra Aman; Yassmin Abdulwasie Ibrahim Saeed; [2023]
    Nyckelord :: User Interface; Usability test; Daisy; Surveys; School platforms; Evaluation; Användargränssnitt; Användbarhetstest; Daisy; Enkäter; Skolplattformar; Utvärdering;

    Sammanfattning : I denna studie utvärderades skolplattformen Daisy, som används av studenter och anställda vid Stockholms universitet, institutionen för data- och systemvetenskap. Syftet med studien var att identifiera de allvarligaste användbarhetsproblem som studenterna upplevde samt hitta eventuella lösningar till problemen. LÄS MER

  5. 5. The use of retail self checkout systems and its influence on the experiences of the Swedish shopper

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Pontus Berg Nordström; Kin Lok Lee; [2023]
    Nyckelord :Self-service technology SST ; User satisfaction; Human Computer Interaction HCI ; Information and Communication Technology ICT ; Service Quality; Consumer attitudes; Technological Innovation; Supermarkets; Retailing.;

    Sammanfattning : Traditional retail with personal service is becoming scarce. The personal interaction is replaced with self service alternatives, and the consumer is now seen as a co-service producer. LÄS MER