Sökning: "människa- datainteraktion"
Visar resultat 1 - 5 av 6 uppsatser innehållade orden människa- datainteraktion.
1. Spatiotemporal Selves on a Location-Based Social Network : A Postphenomenological Autoethnography of Snap Map
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : The location-based social network (LBSN) Snapchat allows millions of users to share their locations to others through Snap Map: a digital map that updates their position each time they open the app. While social science studies have explored sentiments, behaviors and norms among Snap Map users, there is limited research on this type of location-based social network in the field of human-computer interaction (HCI), indicating a need for expanding the understanding of the roles that this technology and its design play in shaping the experiences and interactions among users. LÄS MER
2. A shared physical workspace at a distance
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In the year 2020, we saw an increase in people working from home and practicing social distancing due to the pandemic caused by COVID-19. It became clear that common tools used to substitute for this physical presence might be considered lacking. LÄS MER
3. Using Gameplay, Storytelling and Pastiche Scenarios in Interaction Design to Improve Adolescent Knowledge on Sexual Consent
Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)Sammanfattning : In this paper I evaluate how storytelling and gameplay in interaction design can be used to broaden the view on consent communication among adolescents. There are varying definitions of how sexual consent should be communicated. Among them are the advocacy model, “no means no”, and affirmative consent, “yes means yes”. LÄS MER
4. Spelares engagemang för narrativet i plattformsspel : Beroende på hur det presenteras
Kandidat-uppsats, Högskolan i Skövde/Institutionen för informationsteknologiSammanfattning : Detta arbetes frågeställning undersöker hur spelares engagemang för narrativ i plattformsspel skiljer sig beroende på hur det presenteras. Tidigare forskning kring dataspel, människa-datainteraktion och spelinteraktion har analyserats för att försöka studera hur och varför vi engagerar oss med dataspel. LÄS MER
5. Systemutveckling av Trouble Report : Hur väljer och prioriterar man tekniska funktioner i vidareutveckling av ett etablerat system?
Kandidat-uppsats, Institutionen för naturvetenskap, miljö och teknikSammanfattning : As part of an internship at Ericsson, this report was written to enhance the understanding of how it is to develop a system that is well established at the workplace. To improve an already existing system is not always as easy as many developers may think. LÄS MER