Sökning: "the meaning of the game"

Visar resultat 21 - 25 av 139 uppsatser innehållade orden the meaning of the game.

  1. 21. Vad säger du egentligen? : elevers egna förklaringar av ett fysikspel

    Kandidat-uppsats, Uppsala universitet/Fysikundervisningens didaktik

    Författare :Erik Marklund; [2022]
    Nyckelord :språk; uttryck; fysikundervisning; fysikspel; datorspel; kommunikation; fysik; didaktik;

    Sammanfattning : The communication between teacher and student is an important part of teaching physics. This report presents cases where pairs of upper secondary school students, without an upper secondary school physics education, communicate with each other while playing a digital physics game. LÄS MER

  2. 22. Cultural Adaptation in Video Game Localization : An Analysis of Cutscene Scripts in Japanese and itsTranslation to English of the game Lost Judgement

    Kandidat-uppsats, Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Författare :Jacqueline Roshamn; [2022]
    Nyckelord :Video game localization; cultural adaptation; Japanese – English translation; functional approach; foreignization; domestication; free translation;

    Sammanfattning : Cultural adaptation and free translation strategies are more common to use within the field of video game localization although they are still not recommended too veruse in translation studies. Free translation strategies are commonly used invideo game localization to make video games ready for a targeted audience. LÄS MER

  3. 23. A mind of its own : Perceived unpredictable objects and anthropomorphism in players

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Sofie Lundberg; [2022]
    Nyckelord :Anthropomorphism; Efficiency; Unpredictability; Video Game Objects; Puzzle games;

    Sammanfattning : This study sought a method for influencing people to anthropomorphize nonhuman agents in video games by making them seem unpredictable. This was inspired by Epley et al.’s (2007) Three-factor theory for anthropomorphism with focus on effectance motivation. It was also inspired by the studies done by Waytz et al. LÄS MER

  4. 24. The effect of functional icons with different styles on people with different cognitive styles : A case study of serious games

    Master-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Chuci Zhang; [2022]
    Nyckelord :Functional icons; cognitive style; game user experience; serious game;

    Sammanfattning : With the development of the times, games, which is the basis of entertainment medium, has gradually become the tool of learning for human beings and finally promote the development of serious games. As we know that the interactive experience and aesthetic experience of games are all obtained from game icons. LÄS MER

  5. 25. Möte med religion i spelets värld : En representationsanalys av shinto och buddhism i Ghost of Tsushima

    Uppsats för yrkesexamina på avancerad nivå, Jönköping University/Högskolan för lärande och kommunikation

    Författare :Anthon Cederwall; [2022]
    Nyckelord :Video Games; Religion; Japan; Representation; Shinto; Buddhism; Tv-spel; Religion; Japan; Representation; Shinto; Buddhism;

    Sammanfattning : In this essay, the author examines religion and how it is represented in the video game Ghost of Tsushima. With the representation term and its meaning from Stuart Hall, the author aims to analyse religious aspects in the game’s environment and story, thus in the end picking out the representation that the games create of religion. LÄS MER