Sökning: "AI-agent"
Visar resultat 1 - 5 av 8 uppsatser innehållade ordet AI-agent.
1. MCTS, Minimax och brädspelet Fyra i rad : Jämförelseanalys i prestation av algoritmerna Monte Carlo Tree Search & Minimax
Uppsats för yrkesexamina på grundnivå, Högskolan i Gävle/DatavetenskapSammanfattning : Monte Carlo tree search (MCTS) och Minimax är två sökalgoritmer som används inom artificiell intelligens och två-spelar-spel. I denna studie implementeras Minimax och MCTS som två AI-agenter för brädspelet Fyra i rad. Studien innehåller olika experiment i form av spelturneringar för att jämföra algoritmernas prestation. LÄS MER
2. Decision-making AI in digital games
Master-uppsats, Uppsala universitet/InformationssystemSammanfattning : The field of artificial intelligence has gained much knowledge through the implementation of decision-making systems in video games. One of these systems was the Goal Oriented Action Planning system (GOAP) which directs the behavior of an AI-agent through multiple digital artifacts categorized as goals, actions, and plans. LÄS MER
3. Simulation driven reinforcement learning : Improving synthetic enemies in flight simulators
Master-uppsats, Linköpings universitet/Statistik och maskininlärningSammanfattning : This project focuses on how to implement an Artificial Intelligence (AI) -agent in a Tactical Simulator (Tacsi). Tacsi is a simulator used by Saab AB, one thing that the simulator is used for is pilot training. In this work, Tacsi will be used to simulate air to air combat. LÄS MER
4. Det som är Roligt, är Roligt
Kandidat-uppsats,Sammanfattning : This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL agent) that strives towards optimality within the First Person Shooter game Unreal Tournament 2004 (UT2004). The DeepRL agent used in the experiments was created and then trained within this game against the AI agent which comes with the UT2004 game (known here as a trivial UT2004 agent). LÄS MER
5. If It’s Fun, It’s Fun : Deep Reinforcement Learning In Unreal Tournament 2004
Kandidat-uppsats,Sammanfattning : This thesis explores the perceived enjoyability of Deep Reinforcement learning AI agents (DeepRL agent) that strives towards optimality within the First Person Shooter game Unreal Tournament 2004 (UT2004). The DeepRL agent used in the experiments was created and then trained within this game against the AI agent which comes with the UT2004 game (known here as a trivial UT2004 agent). LÄS MER