Sökning: "AR mobile prototype"

Visar resultat 16 - 20 av 41 uppsatser innehållade orden AR mobile prototype.

  1. 16. Visualizing IoT systems and data with Augmented Reality

    Kandidat-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Ann-Helén Nilsson; [2019]
    Nyckelord :AR; Augmented Reality; Internet of Things; IoT; Design Principles; IoT systems;

    Sammanfattning : Internet of Things (förkortat IoT) representerar den 4:e vågen av digitalisering och harsom fokus att koppla samman smarta enheter (eller Things). De flesta av dagens mobiltelefoner är utrustade med ett flertal sensorer och kamera. Augmented Reality har settutveckling inom industrin och hälsa de senaste åren. LÄS MER

  2. 17. Shared Augmented Reality : Developing a Multiplayer AR Mobile Game to Study Playability

    Uppsats för yrkesexamina på grundnivå, Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Författare :Emil Sundström; [2019]
    Nyckelord :Augmented Reality; AR; Usability; Playability; Testing; Evaluating; Game; Multiplayer;

    Sammanfattning : The purpose of this study has been to investigate if the Pervasive GameFlow Model is suitable for evaluating Player Experience in Augmented Reality games. The work has described a definition of Augmented Reality, how it generally operates and reviewed common challenges when developing Augmented Reality applications. LÄS MER

  3. 18. Six DOF tracking system based on smartphones internal sensors for standalone mobile VR

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Fredd Duque; [2019]
    Nyckelord :Virtual reality; Positional tracking; Simultaneous location and mapping; Head-mounted-display;

    Sammanfattning : Nowadays mid-range smartphones have enough computational power to run simultaneous location and mapping (SLAM) algorithms that, together with their onboard inertial sensors makes them capable of position and rotation tracking. Based on this, Google and Apple have released their own respective software development kits (SDKs) that allow smartphones to run augmented reality applications using six degrees of freedom tracking. LÄS MER

  4. 19. Edge Computing for Mixed Reality

    Master-uppsats, Linköpings universitet/Programvara och system

    Författare :Johan Lindqvist; [2019]
    Nyckelord :edge computing; mixed reality; MR; augmented reality; AR; distributed computing; Android; ARCore;

    Sammanfattning : Mixed reality, or augmented reality, where the real and the virtual worlds are combined, has seen an increase in interest in recent years with the release of tools like Google ARCore and Apple ARkit. Edge computing, where the distributed computing resources are located near the end device at the edge of the network, is a paradigm that enables offloading of computing tasks with latency requirements to dedicated servers. LÄS MER

  5. 20. Pose AR: Assessing Pose Based Input in an AR Context

    Master-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Nilsson Jakub; [2019]
    Nyckelord :Augmented Reality; Natural User Interfaces; Mobile AR; Pose Estimation; relative distance and orientation input;

    Sammanfattning : Despite the rapidly growing adoption of augmented reality (AR) applications, existing methods for interacting with AR content are rated poorly, with surveyors of the area calling for better means of interaction, while researchers strive to create more natural input methods, mainly focusing on gesture input. This thesis aims to contribute to the aforementioned efforts by recognizing that technologies for consumer-grade smartphone-based pose estimation have been rapidly improving in recent years and due to their increased accuracy may have untapped potential ready to be utilized for user input. LÄS MER