Sökning: "Factory experience"

Visar resultat 1 - 5 av 74 uppsatser innehållade orden Factory experience.

  1. 1. Carbon Capture from Biomass Boiler Flue Gas Emissions using Microalgae : A Case Study

    Master-uppsats, KTH/Skolan för industriell teknik och management (ITM)

    Författare :Graham Kirn; [2023]
    Nyckelord :;

    Sammanfattning : Capture and storage of carbon dioxide (CO2) is expected to play an important role in climate change mitigation efforts intended to limit global warming to 1.5 °C. Bioenergy with carbon capture and storage (BECCS), in which carbon is captured during energy generation from sustainably sourced biomass fuels, is of particular interest in Sweden. LÄS MER

  2. 2. Är det fel att konsumera fabriksproducerat kött enbart för att förbättra sin egen smakupplevelse? : En utvärdering av Alastair Norcross argument

    Kandidat-uppsats, Uppsala universitet/Filosofiska institutionen

    Författare :Lovisa Hoas; [2023]
    Nyckelord :Filosofi; djursyn; köttkonsumtion;

    Sammanfattning : The purpose of this essay is to evaluate Alastair Norcross's arguments from the text Puppies, Pigs and People: Eating Meat and Marginal Cases. In short, Norcross argues that it is wrong for humans to consume factory-produced meat, solely to enhance their taste experience, because of the suffering the animals are subjected to. LÄS MER

  3. 3. The User Experience of Manufacturing Factory Screens: Developing Design Patterns using Research-through-Design Methodology

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Adam Červeň; [2023]
    Nyckelord :UX; manufacturing processes; design patterns; data visualization; workflow optimization; UX; tillverkningsprocesser; designmönster; datavisualisering; arbetsflödesoptimering;

    Sammanfattning : The effective visualization of manufacturing data can lead to the minimization of production issues and an increase in the effectiveness of manufacturing processes, by decreasing the cognitive load required for human machine operators to understand what is going on in the factory, improving communication, adding a sense of control, and providing clear access to information. However, the knowledge of how to effectively design visualizations, dashboards, and factory screens is still a topic of research, especially from the user experience point of view. LÄS MER

  4. 4. A Hypnotic Digital Artefact

    Master-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Micaela Cederlund; [2023]
    Nyckelord :Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Sammanfattning : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. LÄS MER

  5. 5. Hur fabriksflöden kan visualiseras med hjälp av Unreal Engine

    Kandidat-uppsats, Linköpings universitet/Produktrealisering

    Författare :Emmy Bergström; Robert Lundberg; [2023]
    Nyckelord :Digital Factory; Virtual Reality VR ; Unreal Engine UE ; Factory Workflows; Factory Layout; Simulation; Digital Fabrik; Virtual Reality VR ; Unreal Engine VR ; Fabriksflöden; Fabrik Layout; Simulering;

    Sammanfattning : Virtual Reality (VR) is a tool with great potential and is under constant development for use in new fields. The project Fabriksvisualisering (Factory Visualization), has within the digital factory field, developed a tool for companies to build their factories in Unreal Engine (UE) and VR. LÄS MER