Sökning: "Game Immersion"

Visar resultat 16 - 20 av 179 uppsatser innehållade orden Game Immersion.

  1. 16. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    Magister-uppsats, Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Författare :Sergio J. Abuin; [2023]
    Nyckelord :video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Sammanfattning : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. LÄS MER

  2. 17. A NEW APPROACH AND GUIDLINE FOR LOUDNESS IN GAME AUDIO : Developing Specific Loudness Standards for Each Section of Game Audio

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Leshan Wang; [2023]
    Nyckelord :loudness; loudness standard; game audio; immersion; audio design; dynamic range;

    Sammanfattning : Audio plays a crucial role in the immersive and emotional experience of playing videogames, and loudness is a key aspect of game audio that can greatly impact player engagement and immersion. There are existing loudness standards such as AES-EBU R128, which is mostly commonly used by social media platforms such as YouTube and Spotify. LÄS MER

  3. 18. SPATIALIZED AUDIO AND THE USERS EXPERIENCE : 3D based audio and the affect for the listening experience

    Magister-uppsats, Högskolan i Skövde/Institutionen för informationsteknologi

    Författare :Kristoffer Eriksson; [2023]
    Nyckelord :HRTF; Audio; Spatialization; Immersion; Soundscape;

    Sammanfattning : With spatialized audio being tools for developers to enhance the experience  of playing a game, how does the use of spatialized audio and different types of sounds affect the imagination and the feeling of being immersed in the sound environment? In this study, the use of spatialized audio and complete darkness explores the feelings and how someone perceives the different sounds being heard. . LÄS MER

  4. 19. Cloud gamings påverkan på konsumenter : Hur ser användarupplevelsen ut i den molnbaseradetjänsten?

    Kandidat-uppsats, Högskolan Väst/Institutionen för ekonomi och it

    Författare :Philip McGeough Hänninen; Viktoria Waidele; [2023]
    Nyckelord :cloud gaming; immersion; förväntningar; UX;

    Sammanfattning : Spelbranschen är idag en av de största inom underhållning och utvecklas ständigt medhjälp av digitalisering. Inom både film- och musikbranschen har streaming blivitvedertaget och nu har det även börjat komma till spelvärlden i form av cloud gaming. LÄS MER

  5. 20. The Psycho Mantis Effect : Redefining Immersion in Conjunction with the Fourth Wall

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Thérèse Lundqvist; Nora Ekeblad; [2023]
    Nyckelord :Diegesis; fourth wall manipulation; immersion; ludonarratology; Metal Gear Solid; NieR: Automata; the Magic Circle; video game;

    Sammanfattning : This thesis broadens the discussion surrounding the fourth wall and immersion in games; the hypothesis being that there are more ways to manipulate the fourth wall other than breaking it, and that manipulation of the fourth wall does not necessarily break immersion. Four types of fourth wall manipulation have been labeled in this body of work: breaking, expansion, contraction, and grazing. LÄS MER