Sökning: "Gamedevelopment"

Visar resultat 1 - 5 av 6 uppsatser innehållade ordet Gamedevelopment.

  1. 1. Designing micro exertion game for 2-minute active breaks with ML-agent-based skeletal tracking act the Godot Engine

    Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskap

    Författare :Mohamad Shafeah; Rayan Bayat; [2023]
    Nyckelord :Exergame; mining exergame; 2-min-exergame.;

    Sammanfattning : This thesis presents the design and development of an innovative exergame aimed atcombating the adverse effects of sedentary lifestyles, particularly prevalent among officeworkers and gamers. The game, built using the open-source Godot game engine andGoogle's MediaPipe machine learning framework, utilizes motion capture technology totranslate real-world player movements into in-game actions. LÄS MER

  2. 2. The Usage of PCG Techniques Within Different Game Genres

    Kandidat-uppsats, Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Författare :Martin Dahrén; [2021]
    Nyckelord :PCG; Game; Genre; PCG-techniques; Procedural Generation; Procedural Content Generation;

    Sammanfattning : Procedural Content Generation (PCG) has become more common in usage in game development nowadays, with the motivation of finding new ways to make games replayable, new ways for games to be played or for generating content during development. This paper explores the question how often Procedural Generation is used in practice and furthermore how often it is used by different game genres and how they use PCG in their particular games. LÄS MER

  3. 3. Kubernetes for Game Development : Evaluation of the Container-Orchestration Software

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Jonas Lundgren; [2021]
    Nyckelord :containerization; game server; Kubernetes; virtualization;

    Sammanfattning : Kubernetes is a software for managing clusters of containerized applications and has recently risen in popularity in the tech industry. However, this popularity seems to not have spread to the game development industry, prompting the author to investigate if the reason is a technical limitation. LÄS MER

  4. 4. A Study on Mixed-Initiative for Fostering Creativity in Game Design

    Magister-uppsats, Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Författare :Axel Österman; Chelsi Mutya Nuevo Nolasco; [2018]
    Nyckelord :Mixed-initiative; Evolutionary Dungeon Designer; User Interface; Human-Computer Interaction;

    Sammanfattning : Mixed-initiative systems highlights the collaboration between humans and computers infostering the generation of more interesting content in game design. In light of theever-increasing cost of game development, providing mixed-initiative tools can not onlysignificantly reduce the cost but also encourage more creativity amongst designers. LÄS MER

  5. 5. Grafikers roll i spelutvecklingsprojekt

    Kandidat-uppsats, Högskolan Dalarna/Grafisk teknologi

    Författare :Joakim Sommar; [2017]
    Nyckelord :Art; artist; game; gamedevelopment; gamingindustry; graphic; roles; Artister; grafik; grafiker; roller; spel; spelbranschen; spelutvecklingsprojekt;

    Sammanfattning : Föreliggande studie har till syfte att ge en övergripande bild av grafikers roll i spelutvecklingsprojekt, inom den svenska spelbranschen. Med grafiker avses alla roller med inriktning på de visuella delarna i spelutveckling. LÄS MER