Sökning: "HTC Vive"
Visar resultat 16 - 20 av 31 uppsatser innehållade orden HTC Vive.
16. Investigating joint referencing between VR and non-VR users and its effect on collaboration
Kandidat-uppsats, Linköpings universitet/Institutionen för datavetenskapSammanfattning : Virtual Reality has until now seen limited actual use in society other than in the gaming industry. A reason for this could be its exclusively individual-viewpoint based nature and a lack of possible collaborative experiences together with people with no VR equipment. LÄS MER
17. Designing experiences for virtual reality, in virtual reality : A design process evaluation
Master-uppsats, Umeå universitet/Institutionen för tillämpad fysik och elektronikSammanfattning : Creating immersive experiences for virtual reality (VR) presents new design opportunities and challenges that do not appear when creating experiences on a screen. Creating prototypes and exploring concepts in VR is today limited to professionals with previous knowledge in 3D application development, and testing 3D experiences requires the usage of an Head-Mounted Display (HMD), which forces professionals to switch medium from the computer to an HMD. LÄS MER
18. Communication tool in virtual reality – A telepresence alternative : An alternative to telepresence – bringing the shared space to a virtual environment in virtual reality
Uppsats för yrkesexamina på avancerad nivå, Mittuniversitetet/Avdelningen för informationssystem och -teknologiSammanfattning : Videoconferencing is one of the most common telepresence methods today and educational videos is rising in popularity among distance learners. Traditional videoconferencing is unable to convey gestures and mutual eye contact between participants. This study aim to propose a Virtual Reality telepresence solution using game engines. LÄS MER
19. Står monstret bakom mig? : En kvalitativ undersökning av skräck i Virtual Reality
Kandidat-uppsats, Karlstads universitetSammanfattning : Virtual Reality har existerat i olika former runt 80 år tillbaka, men i dess nuvarande form har den en mer signifikant plats på marknaden. Med detta behövs mer forskning på hur VR fungerar och hur människor påverkas av VR för att kunna utveckla produkter till detta växande medium. LÄS MER
20. Virtual Reality Locomotion : Four Evaluated Locomotion Methods
Kandidat-uppsats, Högskolan Väst/Avd för informatikSammanfattning : Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift and PlayStation VR. Locomotion or virtual travel inside immersive experiences is an area which is yet to be fully solved due to space constraints, problems with retaining immersion and potential sickness. LÄS MER