Sökning: "Mobile financial applications"

Visar resultat 1 - 5 av 23 uppsatser innehållade orden Mobile financial applications.

  1. 1. A new era of gamified financial applications: What does it mean? : A Qualitative study on how Gamification can influence user's motivation in MFAs.

    Master-uppsats, Jönköping University/Internationella Handelshögskolan

    Författare :Tim de Verdier Below; Florian Istrefi; [2022]
    Nyckelord :Gamification; motivation; game elements; Mobile financial applications; Octalysis framework; self-determination theory;

    Sammanfattning : .... LÄS MER

  2. 2. Losing their war : Using Service-Dominant Logic To Assess The Market Position Of Traditional Swedish Banks

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik och samhälle

    Författare :Kirill Kuzhelko; [2021]
    Nyckelord :Banking Services; Traditional Banks; Fintech Companies; Service-Dominant Logic; Value Co-Creation Process.;

    Sammanfattning : Being influenced by advanced technology solutions, modern business is undergoing significant transformations. This is also true about the financial services sector, where innovative solutions are being actively used and new fintech companies are emerging. Against this background, the market share of large traditional banks reduces steadily. LÄS MER

  3. 3. Studying the impact of a mobile application in food waste reduction, circular economy, and social interaction inside the community.

    Master-uppsats, Linnéuniversitetet/Institutionen för datavetenskap och medieteknik (DM)

    Författare :Christos Gkalfas; [2019]
    Nyckelord :Mobile Development; literature review; food waste; circular economy; sustainability; community sharing; financial crisis; donation; Ionic; Cordova; Angular; SASS; HTML; Typescript; Google Firebase;

    Sammanfattning : Social and ecological sustainability applications are a significant way to bring equality, equity, and happiness in society. Food waste and food security are two of the most significant problems the people have to tackle the next years. LÄS MER

  4. 4. Impact of Gamification on usability and engagement with regards to a financial savings application

    Master-uppsats, KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Författare :Tej Kiran Beseetti; [2019]
    Nyckelord :Gamification; Octalysis framework; financial saving application; microsavings; Usability; Emotional Engagement; System Usability Scale Questionnaire SUS ; Usability Evaluation Questionnaire UEQ ; SRIM Self Reported Intrinsic Motivation Questionnaire ;

    Sammanfattning : The implementation of game elements has quintessentially uplifted the overall experience of applications in various domains and thereby expanding the customer base. This process is called gamification which has now been introduced in many domains. LÄS MER

  5. 5. Digitala plånböcker : En studie om acceptansen av de digitala plånbokstjänsterna Apple Pay och Samsung Pay

    Kandidat-uppsats, Uppsala universitet/Institutionen för informatik och media

    Författare :Anna Grapenson; Josefin Vestman; [2019]
    Nyckelord :Digital plånbok; Apple Pay; Samsung Pay; TAM; E-commerce acceptance model; förtroende; risk; PSD2; Diffusion of Innovations.;

    Sammanfattning : Vi går mot ett allt mer kontantlöst samhälle, där mobilbetalningar är det betalsätt som används mest efter kortbetalningar. Idag finns det ett stort urval av olika mobila betalningstjänster på marknaden. I denna studie kommer acceptans av digitala plånböcker att undersökas. Digitala plånböcker är betaltjänstapplikationer som bl. LÄS MER