Sökning: "design for learning"
Visar resultat 21 - 25 av 1989 uppsatser innehållade orden design for learning.
21. Evaluating and optimizing Transformer models for predicting chemical reactions
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : In this thesis, we assess the effectiveness of a transformer model specifically trained to predict chemical reactions. The model, named Chemformer, is a sequence-tosequence model that uses the transformer’s encoder and decoder stacks. LÄS MER
22. Applying ChatGPT in AI-based dynamic video game narrative generation system
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : ChatGPT’s release and general availability has the potential to create new possibilities for storytelling in games. There are potential benefits of leveraging ChatGPT to generate a narrative at runtime in a video game, as well as possible resulting pitfalls. LÄS MER
23. Machine learning for molecular property prediction and drug safety
Master-uppsats, Göteborgs universitet/Institutionen för data- och informationsteknikSammanfattning : Utilizing machine learning methods for the prediction of acid dissociation (pKa ) values of compounds holds great significance, as pKa is an important parameter, optimized frequently in drug discovery. Accurate prediction of pKa values could potentially provide valuable insights on other molecular properties and thereby support compound design. LÄS MER
24. CHATBOT TO SUPPORT LEARNING AMONG NEWCOMERS IN CITIZEN SCIENCE
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: Citizen Science (CS) can be defined as the intentional involvement of the public as volunteers in scientific activities or research. Participation in CS can be described as a learning process, but long-term engagement of volunteers is hard to sustain. LÄS MER
25. THE DESIGN OF EVALUATION FEATURE TO IMPROVE DEVELOPMENT OF LEARNING MANAGEMENT SYSTEM
Master-uppsats, Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeSammanfattning : Purpose: The main purpose of the project is to improve the evaluation processes in a post implemented learning management system. Recurrent and agile evaluation can improve user experience and establish good prerequisites for the users’ learning. However, the user’s feedback is essential in the improvement of the system. LÄS MER