Sökning: "guide the player"

Visar resultat 1 - 5 av 42 uppsatser innehållade orden guide the player.

  1. 1. Improving player experience using Flow in Tower Defense game Daidala : A case study on improving Flow according to Sweetser & Wyeth's GameFlow criteria

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Mario Palleschi; Isak Larsson; [2023]
    Nyckelord :Flow; GameFlow; Quality Assurance; Qualitative Comparative Analysis; Research through Design;

    Sammanfattning : Using a Research through Design approach, this research aims to utilize the criteria of Flow outlined by Csikszentmihályi in Flow: The Psychology of Optimal Experience (2014) and later adapted to videogames by Sweetser & Wyeth in GameFlow: a model for evaluating player enjoyment in games (2005) to improve the Tower Defense game Daidala by increasing players’ time spent in a state of Flow. This serves to provide future game designers with an example of how this model and these concepts can be applied when designing and developing a game. LÄS MER

  2. 2. Accessoperatör inom fastighetsbranschen : Fallstudie på en accessbaserad tjänsts affärsmodell

    Uppsats för yrkesexamina på avancerad nivå, Luleå tekniska universitet/Institutionen för ekonomi, teknik, konst och samhälle

    Författare :Emilia Saliba; [2023]
    Nyckelord :Business model; revenue model; value proposition; customer relationship; business relationship; access based; multiple actors; real estate industry; Affärsmodell; intäktsmodell; värdeerbjudande; kundrelation; affärsrelation; accsessbaserad; flera aktörer; fastighetsmarknaden;

    Sammanfattning : Purpose - The purpose of this study was to examine three main components of the business model,revenue model, value proposition and customer relationships. These three main components wouldbe investigated for a newly formed actor on the Swedish real estate market named access operator. LÄS MER

  3. 3. Learning mechanism in game tutorials : For entertaining games

    Kandidat-uppsats,

    Författare :Mathias Jakobsson Ruuska; Carl Sjösten; Oscar Nilsson; [2023]
    Nyckelord :Learning; Entertaining Game; Serious game; League of Legends; Overwatch; Tutorials; Artificial Intelligence.;

    Sammanfattning : Investigating the crucial elements in game tutorials that have a significant impact on users' learning experience is fundamental to understand and improve game tutorials. By examining factors that could influence the players' learning, it's possible to find valuable information to enhance the learning process in gaming tutorials. LÄS MER

  4. 4. Between Freedom and Success : A Study of GamerExperience of Level Design in Open-World Games.

    Kandidat-uppsats, Uppsala universitet/Institutionen för speldesign

    Författare :Trinity Jacob Farraj; Lilith Xylia Ostrowska; [2023]
    Nyckelord :Digital Game; Freedom of Choice; Guidance; Level Design; Open World Games; Player Agency;

    Sammanfattning : Elden Ring, an open world game by From Software has used almost exclusively hiddenguidance systems to guide the players. This study provides insight on players’ experience ofplayer agency and freedom of choice. This is a pilot study into the subject of Elden Ring’ssuccess as an open world game while keeping visual guidance to the minimum. LÄS MER

  5. 5. Sustainability and Fast Fashion : Exploring Factors Influencing Consumer Behavior Among Young Generation in China

    Magister-uppsats, Uppsala universitet/Företagsekonomiska institutionen

    Författare :Yaoyao Li; Tian Xin; Daiyan Zhang; [2023]
    Nyckelord :fast fashion; consumer behavior; Chinese young generation; sustainability;

    Sammanfattning : The rise of fast fashion in the global fashion industry has changed the consumption patterns of consumers. However, fast fashion consumption patterns are unsustainable and constitute a risk to environmental and social sustainability. LÄS MER